Game modes (Zombies,hacker,speedRun,HideAndSeek)

Got some game modes ideas!๐Ÿ˜

@Nightram said:

Imagine a game mode where you have a lot, A LOT of Nemesis Zombies walking around to get you in the game.

I love how those zombies work in game. And imagine if there were 20/30/50 of them in a game trying to get you and your team. This will be a goofy way of surviving.

Zombies have randomly speed walking like the addon they get when a generator finishes. But imagine that being totally random out of the blue, and a little more faster, like they can outrun you.

No vaccines in game. Means no infection. Just hit to injure to dying state.

Should there be a killer in game to pick up to hook or no killer player with no hooks?

Also, should there be perks?

No hooks, no playable killer: Bot Zombies

That means dying state until you are dead.

The dying state should or should not be lesser in this mode. For example, survivors use their dying state to recover themself 100%. Wich means they die faster. So max 3 times to recover yourself. Until you have no dying state bar left.

When you recover yourself you have a endurance for 10 seconds like soul guard. But you can take up to 3 hits in a row. But your vision will be less and less for each hit. The third hit will be like lights out/dredges nightfall vision

This game mode survivors heal eachother a little faster. And unlock a selfcare like strength in shadows, but does not need to be in the basement to selfcare. Gives no aura reading.

With hooks, and playable killer, with bot zombies

The zombie Necromancer.

Power: the killer can spawn a zombie up from the ground, anywhere.

(Imagine Nurse's helping addon to see where she blinks. But having that how the power work by resurrecting zombies) You can spawn Zombies from afar or close by. Even spawn Zombies behind walls.

The killer cannot hit survivors to injure them. Only spawn zombies that can hit the survivor to injured to dying state.

The killer can bodyblock.

In General: zombie game mode

With this Zombie game mode, pallets will rise back up with seconds of recovery process. Survivors can make this faster by interacring and pick up the pallet, to make the recovery faster.

(Like singularity's chest. The timer goes up. When a survivor interact, the process will be faster.)

When the killer break the pallet, survivors can fix the pallet from the fragmented pieces, to start the recover process of the pallet. (Can use the wipe animation for Hag's traps for this)

It will spawn slightly more pallets than usual in game.

Generators: Gens will be just as fast to do like we had in the 2v8. Since there are A LOT of Zombies.

Completing a gen: zombies stop. For a random of 2/3/4/5 seconds. After some randomly zombies get a speedboost to double their speed for 3 to 5 seconds rush.

Exit gates: normal opening gate timer. But if you let go of the gate, it regress. (It only regress when no playable killer)

-Random Zombies spawn in the gate. Up to 7 zombies addition of maximum zombies in game.

Endgame timer: When the endgame collapse starts.

Example one: Double of maximum zombies will spawn around the map.

Example two: you're exposed during endgame collapse. Zombies one hit you to dying state.

Example three: Some Zombies explode within a 5 meter radius, will give hindred status effect being inside 5m radius of the exploded zombies.

With playable killer example: When the last gen pop. Zombies give aura reading ability within 15m radius from a Zombie.

Alternative version of, no hooks, no playable killer:

-When a survivor die, the dead survivor spawns as a zombie.

Extra thought: A maze map that closes and open walls when gens pop. Some closed or tight areas would be open, and open areas would be tighter or off limit.

Zombies could look like a blighted zombie like Blight. Or Zombie version of original survivors. Or something more entity sinister.

This game mode could have a rift to unlock a zombie cosmetic version for all original characters. Could be linked or not.

What do you think about this?

@Nightram said:

The idea is to prevent real hackers to destroy games where people play for seriousness, like challenges or just for fun.

This means

example: Bubba with his powers, but having hatchets like huntress, and rushes like blight For example.

The killer would have no delay whining up when throwing infinite hatchets

I know DLC killers cannot be used like this.

There could be different killers with spechal "hacking" abilities with multiple powers. Or all killers have the same hacking abilities. And you could use your favorite DBD killer

And ofc have addons for their powers that would seem cool by the BHVR team

I believe killers would have a ability that is on a cooldown. When activated they can break out of a stun and blind. And this would be active for 5 seconds. And then a cooldown of 30/40 seconds.

Survivors could have hackers items,

infinite chargers on all items, with all addons equipped. (Those who dosen't crash with eachoter)

medkit for insta heals with a timer, or infinite syringes

(flashlight that would stun the killer when blinded, no matter in a animation or not. Maybe?)

Infinite dropping flashbangs

Survivor powers:

-Limited extended sprint burst like backgroundplayer (or should it not be limited?)

-infinite scream in a row while running,walking,standing,dying.

-switch to random survivors with random cosmetics on.

-jump, like starting an animation randomly falling from a high ground.

"These have to be activated by a button for each power" (this could be perks for the game mode called hackers perks)

Do you have other thoughts about this?

This is just purely for preventing hacking in game. And those who don't want to play serious, but also play serious with "hacks" can do that.

I believe this would be a fun game mode for everyone to experience.

@Nightram said:

Okay, what if we all ran faster and vaulting and animations were faster. For a chaotic game mode.

We could had a game mode where everything is faster.

Like we had the speed trick card for the event. Make that speed permament in this game mode, plus animations faster as well.

Should gens be faster done too?

Have you played super mario go cart? You got the 50cc, 100cc and 150cc. We could had something like this to choose from to play a match. But just faaaaster

Idk if we would have a slowmotion game mode xD might be too boring.

Do you have something to add?

@Nightram said:

Hunter Vs Prey game mode "hide and seek"

Killers have no terror radius because all survivors are effected by oblivious status effect the whole match. To make this game mode more scary.

The killer will be able to take hits and then mori.

"For myers, he will have a basekit of judith's tombstone for this game mode." Should he spawn in game fully tierd up 3? Or let the players use addon's like scratch mirror etc for this?

No hooking or doing gens

Only 1 can escape through hatch, or killer wins by killing all. Killing three is a win too.

Since there are no team playing. Should there be perks?

Or base "perks"?

Like Pebble that has 4 stacks to throw at another survivor, or get the killer to go another place.

Any means necessary. To pick up dropped pallets. Can be used if two are in a chase, drop a pallet and use any means to hinder that survivor to vault.

Limited iron will like the birthday event, maybe with the silent vaults and running. But with no power animation floating around the players.

Bond to see other players close by.

There could be limited perks for survivors to choose from for this game mode, to add up to their gamestyle.

All generator perks and hook/hooking perks are disabled. And the rest of the perks are not. Since there will be no spawning hooks or generators.

(Streetwise and fixated, and inner focus, light footed, light weight, dance with me, iron will, bond, any means necessary, lithe, balanced landing, quick and quiet, calm spirit, distortion, Alert, still sight. "Still sight has to work even if the killer is in undetectable", etc)

For killers, there could be

(Predator, bloodhound, spies from the shadows, alien instinct, bamboozle, dark arrogance, darkness revealed, nurse calling, dissolution, enduring, brutal strenght, hubris, I'm all ears, infectious fright, iron maiden, languid touch, shadowborn, spirit fury, stridor, superios anatomy, etc)

Should lethal pursuer and object of obsession be in?

Items: Toolboxes are disabled for this game mode, the rest of items is not.

For this mode. There could be a rift challenge with cosmetic rewards for survivors and killers. Dark/black version of their bloody cosmetics with glowing red blood.

Or dark/black version of their base cosmetics with scratch marks glowing on them. As a final reward of the rift. For 3 pages you get the cosmetics seperated for each page you complete.

Some challengers could be based on throwing a pebble at another survivor. Be close by when a survivor gets moried. Sandbag another survivor. Escape through hatch. Close the hatch. Kill all. Etc.

This is just an example.

If you have any suggestions to add or have anything in mind, I'll be happy to read them down below!

Could be a sandbagging play for Survivors against the killer.

Please comment your Game mode suggestions too๐Ÿ˜

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