Jigsaw crossover comeback idea for new killer!

Imagine a Jigsaw comeback of a new killer Jigsaw himself!

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New K1ll3r: The Jigsaw (John Kramer)

Description: John Kramer doesn’t chase. He waits. The Jigsaw plays mind games with the survivors, testing their willpower and coordination. He lays silent traps no noise, no warning, just the ticking clock of survival.

-Gripping Mechanism: Set a silent bear trap like device that doesn’t damage survivors. When stepped on, the survivor becomes rooted in place and must pass 3 consecutive difficult skill checks that only ends after the 3 consecutive successes to escape. Failing notifies the killer, survivor has to do it again and it extends the trap by 2s without cap even after passing the skill checks successfully afterwards. Survivor gains Exhausted for 40s after freeing themselves. Can place up to 3 at a time. It can be picked up or respawn in inventory if survivor disarms it. It’s the only trap that can be disarmed. (Red add on to change the traps appearance to disguise it as a toolbox or medkit [random]).

-Razor Wire Trap: Lay a near-invisible trigger zone on the ground. When activated, it instantly injures all healthy survivors within 4m of it and applies Deep Wound to those already injured. Survivors 2m outside the radius are Hindered for 5s. These traps are completely silent and offer no warning. Max of 2 active. Cannot pick up or reset.

-Razor Window Trap: When a survivor slow or fast vaults through it, loses a health state and if already injured will only cause deep wound and will set off a notification to the killer. Max of 2 active. It can be picked up or a new one installed to de spawn the previous without picking it up.

-Mechanical Presence: The Jigsaw is Undetectable until a survivor looks directly at him within 24m, instantly revealing him (similar to Ghost Face’s mechanic, but automatic and fast). When a survivor fails a skill check while the killer is undetectable, they become Exposed for 14s. After every 3 failed skill checks, exposed for 30s and triggers an automatic Oblivious status for 60s once at any given time randomly. 40s cooldown between effects.

Thoughts?

Comments

  • He carries the puppets and can deploy it on a tricycle. When a puppet comes up on a survivor they are teleported to a game area where they need to sacrifice something or come out injured or in the dying state.