Too much rides on the first chase, for both sides.

The first chase of the match basically dictates how that match will go. If a survivor can last until 2 gens are done, then the survivors are probably going to win. If the survivor does poorly and goes down too quickly, the game is basically over at that point for the survivors, because coming back with no gens done and only 1 person able to do gens (1 on hook, 1 in chase, 1 going for the save) is extremely difficult unless you are an organized SWF.

While it is possible to come back from it in either case, the point is that, the result of the first chase basically makes the game a massive uphill battle for the side that does badly in it. This is why survivors "go next" so often, and why the game feels so stressful as killer. Why bother playing out a match, when someone went down in 10 seconds and no progress has been made on gens? Why bother playing out a match, when the first chase the survivor guesses right a couple of times and mindgames a couple of pallets successfully and 3 gens pop right as you get your down?

Something should be done to smooth out the state of the game so its not just all instant snowball at the sign of one thing going wrong for one side or the other.

Comments

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3960416#Comment_3960416

    You are just back seat gaming at that point. And then offering nothing up in return. What ifs… and you should have… is not constructive gameplay critique. Especially when its offered one sided and then nothing in the return sense.

    i'm not your dbd coach, i'm your "your video doesn't inherently disprove the OP's point even though on a surface level it might appear that way, here are some short and sweet reasons why" guy. if you fundamentally disagree with the points i stated and have no cause to give them independent thought and want to focus on how i do or don't perceive your skill level then i agree this is a complete waste of time and there's 0 reason to continue having a back and forth here.

    Wheres your gameplay? Wheres "the gameplay that I see so I generally think OP is correct" Anything?

    my gameplay would be trash because i'm a washed 60 FPS controller console player that's been babied by games with far superior controller settings (the only reason i have a forum account is to occasionally ######### about that one issue honestly) and a person with ever-worsening eyesight. go watch the dozens of streamers playing the game and/or tournament footage and do some spreadsheeting if you want a real quantitative analysis. otherwise your video is about as useful as anyone else's post in this thread since it's completely anecdotal. it's about as useful as someone posting a video of them getting a 4K with NOED or bloodwarden because the survivors decided to be dumb in the endgame.

    If we want to delve into tournaments and what not. Sure Ill take what OP says as true. But noone here is a tournament level player. And thats not a gamemode anyone here is referring to.

    We are talking standard pub matches. Everyone here, me, you, reinami, whomever is playing.

    to me this is just all sounds like a cop out and it's one of the driving reasons why i hate the MMR system. it's been incredibly damaging to the overall discussion of the game…then again maybe we wouldn't be any better off with a real system given what i've seen elsewhere.

    yes, you're not going to face a tournament level/highly coordinated SWF every single match. yes, people will make many mistakes in pubs, i sure as hell am far from a perfect angel of a DbD player. but just because of that, just because the environment of pub matches right now is a total grab bag of random nonsense, doesn't discredit the idea that when you do inevitably face those competent players, that yes your first chase matters a lot. because it opens up a whole can of must-dos for the survivor team and can-dos for the killer player. it fundamentally changes the pacing of the match, and the game provides few basekit ways of coming back from a bad first chase (the ones that exist? camping & tunneling) when people are playing as optimally as they can. to which i'll say once again, the team you were facing could've done a lot better and basically gave your your comeback vector on a sandy platter.

    okay so I have no idea what you are pivoting to with this entire response and quite honestly I think its best if you dont have anything tangible to show what you are talking about, then maybe moving on is best for the conversation.

    The whole thing about trying to include tournament level players to justify our viewpoints on this game is so far out there that it is unrealistic to include it in conversation. Noone here is a career player, noone here is debating a gamemode that has multiple restrictions in place, noone here is talking about facing 4 people that dont even have the ability to stack perks that can still beat you


    Thats just not what anyone here is talking about. So I think I will leave you here as you are telling me you dont even play the game either. With whatever this whole thing is saying about 60 fps and worsening eyesight.

  • @ChuckingWong said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3960439#Comment_3960439

    okay so I have no idea what you are pivoting to with this entire response and quite honestly I think its best if you dont have anything tangible to show what you are talking about, then maybe moving on is best for the conversation.

    The whole thing about trying to include tournament level players to justify our viewpoints on this game is so far out there that it is unrealistic to include it in conversation. Noone here is a career player, noone here is debating a gamemode that has multiple restrictions in place, noone here is talking about facing 4 people that dont even have the ability to stack perks that can still beat you


    Thats just not what anyone here is talking about. So I think I will leave you here as you are telling me you dont even play the game either. With whatever this whole thing is saying about 60 fps and worsening eyesight.

    I don't have anything to show you because what you're really asking for isn't reasonable for anyone that isn't doing it as a job.

    You're not asking for a single match, or even a handful of matches. You're asking for a long-winded statistical assessment of a fundamental game concept that is generally understood to be true (to different degrees of emphasis, the OOP simply puts more emphasis on the concept) by most of the playerbase. And yet you seem to hold (correct me if I'm wrong) the idea that your singular match you showed is proof against the OOP when the OOP never even stated their viewpoint as a completely black and white thing (note the use of the words "basically" and "probably").

    I could sit here and post a random couple of matches of mine and argue for either viewpoint, sure. That's bad science. It wouldn't actually be proof of anything on a wider scale, it'd just prove that I can't hit a point blank hatchet to save my life given the conditions I'm dealing with (horrible controller support & poorish vision…and yes I do play the game thank you very much) and sometimes that tilts me into playing even more poorly. Which I can just tell you now and save you the viewing pleasure.

    The whole thing about trying to include tournament level players to justify our viewpoints on this game is so far out there that it is unrealistic to include it in conversation. Noone here is a career player, noone here is debating a gamemode that has multiple restrictions in place, noone here is talking about facing 4 people that dont even have the ability to stack perks that can still beat you

    The thing is: pretty much any person that's remotely decent at the game has a chance to face those players because of how cooked MMR is (and they're not always doing winstreaks with self-imposed conditions either). Otherwise those tournament players wouldn't be getting as high of winstreaks as they do. They're essentially farming players that are worse/less prepared than them because the system allows them to do so.

    And even within the framework of "you're not facing tournament players", you're still likely to face similar-or-better skilled compared to you SWFs from time to time that will absolutely be stacking the odds against you with their builds. And survivor still has a lot of nonsense when it comes to deliberately stacking builds. Those situations where both sides are playing to win with no holds barred, that is what people are talking about, even if they're not directly stating it all the time. That is why people feel the need to bring 4 slowdowns and camp/tunnel. It's for those situations, not random solo queue Andy Andersons running pebble & deception with a map. Insert pink blob in a clear box being punched and deciding to go back in meme here.

    And that's why, whether it's statistically true in the grand scheme of things or not (please do commit to the hard science on this if you really want, it'd be interesting to look at) a lot of people like myself hold the belief that the first chase matters so much. Because we've seen & felt how it can slow down a match where survivors bring their A game, we've seen and felt how hopeless the lategame can be when the early game is rough. That, and there's some really simple math regarding gen speeds & hook pressure.

    Ok, now I have nothing more to say. Internet debating is a nebulous task when the participants aren't on the same page. If you can't follow my thought process then so be it. I'd rather go back to bitching about controller. I wish you well in your games.

    E: word → words, where → whether

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