Invisible walls when drawing a Knight patrol

SUMMARY OF THE ISSUE: Sometimes when you attempt to summon a guard, you hit invisible walls. This seems to happen on every map, but this instance on Gideon is the worst I've seen

PLATFORM: PC

STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I summoned a guard at the beginning of the game. I failed to pass an invisible barrier like 3 times

VIDEO:

https://youtu.be/GBdFUkv7wtc

https://youtu.be/DB6tEzG-jH8

PLAYER LOGS:

DeadByDaylight.log
Tagged: Under Review

Comments

  • Same issue as reported here. Seems to be getting worse if it happens in The Game map that easy.

    @SHADERS said:

    SUMMARY OF THE ISSUE: When in The Knight's Guard Summon Mode, there are specific areas where The Knight cannot continue moving forward. I want to preface that these are areas that clearly should not be blocked. Effectively, when you begin creating a Patrol Path in certain areas if you move forward the game will block you as if there's a dropdown when in reality there is not - additionally sometimes it appears as if there's an invisible wall. This is most common on Lery's main building (the TV room) and the Ormond Lake Mine's main building (moving up the main ramp or the door directly beside the bottom of the main ramp).

    Both examples provided were recorded on the live release's second bugfix (8.7.2) and the Lery's and Ormond examples are the most consistent ones (with recordings below). However, there are other areas that are slightly less consistent where this issue still occurs (for example, the street curbs on Haddonfield).

    PLATFORM: Steam

    STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:

    For the most consistent results:

    1. Load into a match as The Knight on the Ormond Lake Mine or Lery's map.
    2. Move to the main building (on Lery's this is referencing the "TV Room")
    3. If on Lery's attempt to send a Guard through the center area. There is a high likelihood The Knight will be blocked and unable to pass through even though the area is normally travellable. If on Ormond Lake Mine, go to the main building and use your Guard Summon Mode to try to summon a Guard either up the ramp (less consistent, but more likely if you summon on the right side of the ramp when going up it) OR alternatively send a guard through the door closest to the bottom of the ramp and there is a high likelihood you will also be blocked from moving through the door (or hit an invisible wall before you even get there).

    VIDEO:

    https://youtu.be/s_MDqxoRhQE

    PLAYER LOGS:

    https://us.v-cdn.net/6030815/uploads/NHF4SN302F04/deadbydaylight.log

  • @Wezqu said:

    Same issue as reported here. Seems to be getting worse if it happens in The Game map that easy.

    https://forums.bhvr.com/dead-by-daylight/discussion/446040/the-knights-guard-summon-mode-collision-is-blocked-on-very-short-bumps-and-doors

    Ah ok I had looked for this and didn't find it already reported, thanks for showing me this. Good to know they're already looking at this (as of over a month ago 😭)