Houndmaster has the ability to teleport Snug across vault points very consistently.
SUMMARY OF THE ISSUE: Utilizing some quirks of how Houndmaster's dog pathfinds through the level, the player is able to consistently force it into a position where it stops on one side of a vault, but will instantly warp to the other upon launching a redirect.
PLATFORM: PC
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:
- Fire Snug at a tight angle into a wall connecting to a vault point, or encounter a situation in which Snug will stop immediately in front of a vault.
2. After stopping, redirect Snug, and aim a shot that would collide with the vault, then fire.
3. Snug warps to the other side, immediately gaining the ability to grab a survivor, or just move along his path.
VIDEO: Link to Reddit post with complete video breakdown.
PLAYER LOGS:
It says my Log file is too big to upload. If needed, I can replicate the glitch and submit the log.
- Player logs are required from PC players only.
Comments
Could you please attach the logs?
To find them:
Thank you.
Here you go, no idea how my log as of that writing went over 50mb. Bug replicated in a custom game immediately before exiting, if it helps place where the issue would be logged. 9.0 ptb, but as far as I've seen it's existed since the Houndmaster launch
DeadByDaylight.log