A change to camping?
The bit in italics is my idea but if you want to criticise please read some of the other stuff first as it explains my reasoning.
I've suggested something similar in the past and got hate for it but recently i made a thread asking why hard camping (would call it face camping but i know people don't refer to it as that anymore since the change to hooks) is a thing, and many people agreed that there is something wrong with it, but straight up nerfing it is the wrong idea, so i thought i'd try again.
I fully understand camping as i play more killer than survivor and i agree it is sometimes necessary (for example there are scratch marks in the area, or a gen is on 90% nearby, or the gens are finished). However, more and more, as survivors get better at the game in the purple and red ranks, more and more killers are camping without a reason, other than it's easy, and guarantees at least one kill.
However, quite often it gets more kills, as survivors will go for the save and get downed and there's the killers second victim. Killers always say "survivors feed face campers by going to the hooks" but that's just plain stupid. If they didn't go to the hooks, 3 survivors would spend all game holding mouse one doing gens, 1 survivor would be stuck doing nothing on a hook, and the killer would be afk. It's boring for everyone, you wouldn't pip, and you wouldn't get and blood points.
The reason i believe unjustified camping to be so scummy is it is a win win for the killer as they either guarantee one kill, or more kills from boring survivors into being stupid. Constantly people say "the devs say it's intended". The reason that's stupid is the devs didn't intend the boring game i described earlier, but at the same time, it IS technically the survivors fault for camping being strong as they go to the hook, so you're stuck in a loop of it always being justified.
I understand many killers at higher ranks feel they need to use such strategies to secure a kill, but often it can be out of salt and they just wish to ruin that particular survivors game. I strongly believe that some change should be made that rewards killers for leaving the hook, and punishing them for specifically for camping doing NONE of the objectives. By this i mean, if a killer is standing by a hook, and the gens aren't finished, there should be some penalty (for example he has a gradual decrease in movement speed or the hooked person dies slower). However if some cocky survivor is running round the hook, as long as you're in a chase with them, the negative affects would not happen. Meanwhile if they leave said hook, they gain a slight buff (for example slight speed increase or faster death of person on hook).
My ideas are just suggestions, but my main argument is that there is something wrong with how camping works, and a change (NOT A NERF) must be made. Also yes i know it's been done before but that was a straight up nerf, and was so unthought through, that it was abused, and since then everyone's been scared of change, including the devs.
Comments
Other than high tier killers good luck.
Why not? Fun is subjective, sth that you consider boring might be enjoyable for another person.
If you employ a camping strat, then you dont need those expensive addons anyway that you usually need, so who cares if you get a lil less BP.
And even if you camp, you still have to work and chase down the survivor in the first place.
You didn't really answer my question