Knight appears briefly at the spawn location of the guard

SUMMARY OF THE ISSUE: When summoning a guard, the knight's character model would appear at their location briefly, I think he also vanished from the spot he is standing while summoning in that second as well. This has been happening for a really long time.

PLATFORM: PC

STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:

  1. Play as a survivor with someone who is the Knight as killer
  2. The Knight needs to summon a guard at a observable place by the survivor
  3. Notice the Knight appearing briefly, happens almost 100%

VIDEO:

https://youtu.be/D7sVtNSYmKI?si=APxUo2IbGD5w6Tgt&t=25

PLAYER LOGS:

DeadByDaylight.log
Tagged: Under Review

Comments

  • Yeah, this has been in the game since Knight's release. It's a direct copy paste of Spirit's phasing and left unpolished. Sometimes his terror radius snaps to that position as well for a brief second, which can be confusing.

    @MarbleThrone said:

    https://youtu.be/nqSrUpW9TrE

    Title.

    Knight has pretty much always has a weird thing going on when using his power. The fact that they copy-pasted Spirit's phasing mechanic on to him is painfully obvious and makes him look clunky and weird.

    1) When Knight summons a guard, you will see that he briefly disappears from where he is standing. For a split second he appears at the end of the trail before snapping back and spawning the guard.

    2) What's worse is that his terror radius moves with him, causing it to also appear for a split second at the end of the path and disappear from where he is actually standing. This can lead to confusion as people may wrongfully call out any Undetectable perk.

    In the above clip you can see and hear both happening. I really hope this gets fixed at some point, because it just looks extremely unpolished.

    PC, Steam, Windows 11.