Visual bug when opening exit gates

While a survivor is holding an exit gate switch, it's possible to desynchronize the survivor's animation and the switch's animation, by letting go the primary mouse button while the animation is starting, then pressing it again immediately after that's possible again. In other words: press and hold the button for around 0.4 seconds, then let go, then wait until the primary mouse button symbol appears again, then press and hold again.

https://youtu.be/GzpJChTXSwE

This can have two effects: either the switch and the survivor's hand move independently from another (around 0:06 in the video), or the survivor doesn't enter the pulling-down-switch animation at all (at around 0:10 and 0:17). Which effect you get depends on how long you initially held the exit gate switch before letting go.

This seems to be a visual bug only. In both cases, only the animation states seem to be broken; gameplay does not seem to be affected.

Comments

  • See bug report linked below instead. It took me a few minutes to understand how this forum is structured :(

    @haspamelodica said:

    While a survivor is holding an exit gate switch, it's possible to desynchronize the survivor's animation and the switch's animation, by letting go the primary mouse button while the animation is starting, then pressing it again immediately after that's possible again. In other words: press and hold the button for around 0.4 seconds, then let go, then wait until the primary mouse button symbol appears again, then press and hold again.

    https://youtu.be/GzpJChTXSwE

    This can have two effects: either the switch and the survivor's hand move independently from another (around 0:06 in the video), or the survivor doesn't enter the pulling-down-switch animation at all (at around 0:10 and 0:17). Which effect you get depends on how long you initially held the exit gate switch before letting go.

    This seems to be a visual bug only. In both cases, only the animation states seem to be broken; gameplay does not seem to be affected.

    Platform: Debian 12, running via Proton 8.0-5, bought and started via Steam.

    Unfortunately I don't have the relevant logs anymore, sorry :(