Fun and simple buff ideas for Nemesis in 2v8

Spawn a additional zombie for every 2 generators completed for a grand total of 6 zombies when all generators are completed. (2 zombies that spawn at beginning, 4 from all completed generators. 1 zombie for 2 generators each.)

Increase the zombie's movement speed by 25% for each survivor contaminated for a total of 200% movement speed when all survivors are contaminated.

Give Nemesis a new Tier 3 ability that give him the ability to sprint.

Spawns a rocket launcher and flamethrower cache in the trial which is a one time use only. When the nemesis grabs a flamethrower, it give survivors a new meter called Scorching Ember. If the bar is filled completely, the survivor is put into the dying state. It can burn generators for some time, slowing the generator repair speed and slowly filling up the Scorching Ember meter. You can burn zombies which will have a radiating aura that quickly fills up Scorching Ember meter to nearby survivors and increases the zombie's movement speed. Nemesis can burn pallets, windows and breakable walls. You can use the flamethrower to burn the ground to create strategic goals e.g. burning a line to create a scorching wall.

The rocket launcher can be used 3 times. When hit in the rocket's blast radius, become broken and deep wounded. When hit directly by a rocket will put the survivor into the dying state. Shooting the generator removes 50% of its total progress. Shooting zombies with it will explode in bits and contaminate any survivor in a huge area.

You can't use your power when you have one of these weapons equipped but you can melee with them.

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