Buff to Nemesis

Before I go in detail I can already see the frantic Survivor mains already typing their comments at the title alone as to why Nemesis is already "overpowered af" and is not a killer needing much attention but I beg to differ especially with the recent 2v8 return.

Main issue I have always had with Nemesis is his tentacle strike is honestly underpowered with its current setup, like I wouldn't even call it a ranged attack comparable to other killers like Huntress and Deathslinger.

First hitting a survivor which just infects them then having to hit them 2 or 1 more time depending on their health status to down them, this current design feels like a typical case of giving in to crap survivors complaining. The tentacle strike should only require 2 hits, first hit both infecting and damaging a survivor or if they're already wounded infects and downs them, seriously this isn't even balancing this current setup is just making this killer underperform when his ability is already rather easy to dodge or avoid. Now if this seems to OP than make this an additional upgrade for like level 2. As for the zombies they will stay the way they are currently setup.

Second is infecting which doesn't offer much in benefit really except buffing your tentacle strike to the second and third levels and allowing to wound and down survivors with it, being infected should actually do more to harm survivors by default and with some add-ons, like say being infected after makes you run slower and after a certain time prevents being able to quick vault and slows pallet dropping as well as unhooking survivors making it take maybe half a second longer, making it more mandatory to find a vaccine. Buff to the STARS Badge add-on would be that survivors are unable to be healed or heal when infected making it significantly more useful than it is currently as with how easy zombies can be avoided, the temporary speed boost wont do much.

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