Survivor and killer changes, thoughts?
SURVIVORS
Extra progress from great healing skillchecks from 3% to 5%. Now pallet saves have a 0,2s window, but stun duration goes from 3s to 2,5s.Teammates can now see each other perk loadouts in the lobby and in the escape menu during a match.
Now when dying survivors have 95% recovered by themselves, a 40s timer starts. Once it ends they can press a button to increase their bleed out speed from 0,25p/s (4 min) to 2p/s (30s), meaning they will bleed 8 times faster.
Emblems: now Iridescent Unbroken (escaping the trial without having been on the ground once) can only be achieved if you also gain the Silver Evader. Meanwhile Gold Unbroken (escaping the trial having been on the ground at least once) now can also be achieved if you have been chased for more than 2 min.
KILLERS
Remove bloodlust Tier II and III.
Each time you hook a survivor for the first time gain 10% Haste for 10s.
When the killer has hooked all 4 survivors and has a total of 8 hooks, it gains the ability of moring all remaining survivors in the match.
Now killers match performance (grade) is based on hooks, because kills doesn't equals skill:
- 0 - 2 hooks = Entity displeased
- 3 - 4 hooks (at least 2 survivors) = Entity hungers
- 5 - 8 hooks (at least 3 survivors) = brutal killer
- > 8 hooks = merciless killer (gain extra punctuation for every survivor moried with the previous new MORI feature)
Comments
I agree with some of these but Bloodlust has to stay as long as M1 Killers don't have any way to move fast or catch up easily.