The Demo changes were nice and on the right track, he just needs QOL

I’m very happy with the demo changes aimed at the portals as that is his primary issue. He just has so many quarks with the portals though that no matter how much faster you make, it’s still super inconvenient.

  1. Something that everything has been begging for: A way to cycle portals. If by adding an option to close a portal you are looking at anywhere (ideally) or by cycling through like singularity.
  2. Map wide teleportation sound hurts him. Demo can have undetectable all he wants, but after he does something like hook a survivor or end a chase, and he hits the portal, EVERYONE knows that he is going to be somewhere far and it lets them rotate. Taking this away would make portals so much more threatening and spookier (always a plus)
  3. Preset portals. Also another thing that the demo community sometimes say is that the issue with portals is needing to place them everywhere he goes. But having them just preset in the beginning (maybe like a sadako tv) although definitely not the best location, it would make map traversal a lot less one and done after survivors hear you teleport and destroy the old portal immediately (another reason global sound is bad, it just removes his teleport power entirely, and him always needing to replace them in the first place is not a pleasant combo)

These are things that the demo community have been asking for. They have also been asking NOT TO CHANGE SHRED PLEASE, it’s so perfect. Not even to buff. But removing his strongest playstyle (lifeguard whistle), albeit not fun for survivors, and pretending these small changes makes portals effective is just incorrect. You made changes to add ons to help a power that might as well not be present against good survivors that just shut it down instantly.

Thanks for considering!!

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