Survivor perk ideas

  1. After vaulting a window 2 times in a chase you get to see the killers aura 10 seconds this perk goes on cooldown.
  2. Anytime you in a chase with the killer press the active ability button to spin. This perk deactivates when injured. 
  3. If you’re injured by any means after completing a generator you become healthy once you complete a generator. This perk does not activate while healthy. 

Comments

  • 1: Not sure about the timing (10 seconds of aura reading is a long time) or the number of window vaults, and how long the cool down would be is important, but yeah as an idea, fine.

    2: No.

    3: Kind of going back and forth on this one from it being useless to too strong. On a positive, it could encourage riskier play with a survivor remaining injured to finish a gen. In the middle, it could lead to 3 survivors rushing a gen right off the start, which usually helps the killer, but it doesn't feel good. I could see a SWF getting a gen right to 1 tap away mark so that a survivor in chase can tap it to be healed, but that would be more of a meme/bully thing than a balance concern.

    Potential similar idea, instead of it being finished the gen, perk activates after a survivor is injured. If the survivor works on a gen for 30 seconds, the survivor is healed, and the perk deactivates. The pairing here with Resilience is probably too strong though.