Rework for the Knight’s guards

If possible the Knights guards should count towards the internal camp meter. Especially since he can place them directly on hook for long periods of time using the jailer. It’s a really small thing but going against him as survivor is just excruciating since all they really do is either camp hook or tunnel. Or if possible can the time it takes in between the standard/flag appearing and the time a survivor can actually interact with the standard/flag be cut down, even by a second or two would be appreciated

Comments

  • the guard disappears if it's on you and you unhook although it's still pretty cheesy because they'll immediately run to hook upon hearing the guard engage. Smart players will just hold their guard and call it once the unhook happens

    knight is just a poorly designed killer like sm. Most knights & SMs I go against play the game the same way: tunnel and camp and use their kits to do this more efficiently. Similarly, majority of them are terrible in the 1v1 chase and bloodlust you to death because, imo, they are too reliant on these killers' cheesy kits and never develop their game skills