Buffing perks to have more diversity 2.0
KILLER PERKS
Terror radius and skillchecks
Unnerving presence: extra skillcheck triggering chance from 10% to 15% and now it also reduces the great skillcheck zones by 60%.
Distressing: from 25% to 12m.
Monitor and abuse (new version): reduces terror radius by 8m and lullaby by 8m.
Huntress lullaby: tokens removed, now it reduces the time between the warning and the skillcheck by 60%.
Gear head (new version): every time a survivor hits a great skillchecks they trigger a loud noise notification (only for the killer), the same with good skillchecks but only every 30s.
Undone (new version): now you gain 1 token when survivors hit great skillchecks, up to 10. Kicking a gen consumes all tokens. Each token makes it: lose -2% extra progress and be blocked by 3s.
Slowdown
Haywire: exit gate regression speed from 50% to 100%.
Remember me: now you gain tokens for hiting survivors, up to 8. Each token makes opening the exit gates 3s longer. All survivors including the obsession are affected.
Dying light: the Obsession no longer gains a +33% altruistic action bonus.
Undetectable
Insidious: now also grants Undetectable for 18s at the start of the match.
Alien instinct (new version): when vaulting a window or pallet gain Undetectable for 15s (40s cooldown). Note = fits more as a Xenomorph perk
Machine learning: now the perk effects start to apply to the first gen you kick, not the second one.
Furtive chase: now is a Scourge hook perk. Remove the Obsession requirement.
Detection and aura
Combine Bloodhound + Deerstalker. Thematically they fit together :)
Stridor: breathing noises increase from 25% to 100%.
Spies from the shadows: range from 36m to 46m.
Territorial imperative (new version): triggers a loud noise notification when a gen is touched for the first time and when survivors touch regressing generators.
Surveillance: increase repairing noises additional radius from 8m to 16m.
Discordance: gens being repaired by 3 survivors are now highlighted in orange.
Whispers: reduce the radius from 32m to 28m and whenever activates you receive an audio warning.
Bitter murmur: duration from the first 4 repaired gens from 5s to 10s.
Human greed: now the aura of opened chests are also revealed, remove the cooldown for closing open chests.
Floods of rage: duration from 7s to 10s.
Hangsman trick: now you also get one extra scourge hook.
Face the darkness (new version): at the start of the match, a totem lights up becoming a hex. When injuring a survivor, all other survivors within 36m from you scream. When downing someone all survivors on the map scream revealing their location.
Thwack! (new version): kicking gens, pallets and breakable walls will make all survivors within 24m of you scream (no aura), 40s cooldown.
Anti-healing and negative effects
Sloppy butcher: Laceration and Haemhorrage effects are permanent until the survivor heals.
Deathbound: activation range from 32m to 24m, now affected survivors also suffer the blindness effect.
Forced hesitation: range from 16m to 20m.
Hysteria: now also applies to healthy survivors.
Coulrophobia: once outside the terror radius, lasts for 6s.
Blood echo (new version): when hooking a survivor, all healthy survivors scream and suffer exhaustion for 30s while injured ones suffer laceration and haemorrhage for 60s. (60s cooldown)
Two can play: times you have to be stunned/blind to activate it from 2 to 1.
Franklin demise: now items lose 25% of their charges.
Rancor (new version): if you have hooked all 4 survivors and all of them are alive when the exit gates are powered, you are able to mori the next survivor you down. Survivors are notified of the perk activation.
Haste and speed
Unrelenting: reduction from 30% to 60%.
Save the best for last: now hitting the obssesion with basic or special attacks makes you lose 1 token.
Iron grasp: now also increases survivors pick-up speed by 15%.
Forever entwined: percentage per token from 4% to 6%.
Mad grit: now it also grants +100% hooking speed. Missed attacks cooldown recovery from 100% to 66%.
Unbound: Haste from 7% to 8%.
Bamboozle: duration from 16s to 12s.
Batteries included: range from 12m to 16m.
Game afoot (new version): kicking gens and breakable walls grants you 10% Haste for 10s.
Shattered hope: now you also see the auras of dull totems which you can break too, giving you 5% Haste for 45s. Breaking totems has a 60s cooldown.
SURVIVOR PERKS
Skillchecks
This is not happening: remove injured requirement.
Technician: if you are alone in a gen the repairing noises are completely silent. Prevents explosions when failing skillchecks and the gen loses 7% instead of 10%.
Corrective action: max tokens from 5 to 7. Also when repairing/healing with other teammates, when they hit a good skillcheck a token will be consumed turning it into a great one.
Hyperfocus: bonus per token from 30% to 20% and skillcheck speed per token from 4% to 3%.
Stake out: now great healing skillchecks give you 3% bonus.
Bardic inspiration: activation from 15s to 10s. Getting a 1 no longer makes you scream.
One, two, three: activation from 15s to 10s.
Unhooking
Camaraderie (new version): if you are hooked and there is no teammates within 40m, the hook timer pauses for 30s. Teammates are notified of this perk. Activates in both hook phases.
Borrowed time (new version): after unhooking a teammate you gain 7% Haste for 20s.
Boil over: remove the extra wiggle from falling off highs. Now also reduces killers hooking speed by 50%.
Detection and aura
Premonition: activation range from 36m to 28m.
Spine chill: radius from 36m to 30m and remove the 0,5s delay.
Visionary: radius from 32m to 48m. Remove the cooldown.
Rookie spirit (new version): blocked and regressing gens are revealed to you in white auras. Touching regressing gens gives you +50% repair speed for 3s.
Object of obsession: now all the effects from the perk work regardless if you aren't the obssession or there's more than one Object of obsession in the match.
Dark sense: now it works on a token system.
Fogwise: now also reveals the killer's aura to all your teammates for 2s.
Scene partner: now you can't scream more than 3 times.
Eyes of belmont: you become immune to the blindness effect. Also increases all survivors aura reading durations by 2s.
Windows of opportunity: range from 32m to 28m.
Survival
Left behind: now you can open hatch without a key.
Low profile (new version): when 2 or more teammates are downed or hooked (not dead), you gain 7% Haste and your scratchmarks, pools of blood and grunts of pain are removed. This lasts until there are no longer 2 teammates in those states.
Wake up (new version): you can see exit gates aura, grants +25% exit gate opening speed to all survivors. Also increases your field of view by 10º during the whole match.
Protection
Mettle of man: remove the aura reading penalty.
Champion of light: cooldown from 40s to 60s.
Stealth
Deception: cooldown from 15s to 30s.
Dance with me: now also hides pools of blood for the duration.
Parental guidance: duration from 7s to 10s.
Self-preservation: duration from 10s to 20s. Now also activates when teammates are hooked within range.
Urban evasion: now also reduces grunts of pain when crouched by 25% and increases slow vault speed (windows, pallets and lockers) by 12%.
Light-footed: remove cooldown. Now it also makes fast vaults silent if the killer is more than 40m away.
Cut loose: duration from 6s to 12s.
Calm spirit: now also alerts you when a crow is scared by the killer within a 36m radius (20s cooldown).
Come and get me: remove the aura revealing. Now it also activates by healing teammates.
Totems and chests
Small game: now see totems aura in a 8m radius and you cleanse them silently. Gain 1 token every time a totem on the map is cleansed.
Residual manifest: duration from 30s to 40s. Now you gain a blue flashlight (not green) when rummaging a chest.
Pharmacy: now also gives +66% medkit efficiency and you gain a purple medkit (not blue) in your first chest.
Specialist: now cleansing totems also gives tokens. Max tokens from 6 to 4, charges per token from 4 to 5.
Overzealous: now you loose the effect by getting hooked, not injured.
Traps
Wiretap: duration from 120s to 60s. No longer deactivates when the gen is kicked and now works with "Open handed".
Chemical trap: percentage to activate it from 20% to 40% and Hindered from 50% to 40%, but now it stays on the pallet forever.
Bada boom: percentage to activate it from 20% to 40%. Now it stays permanently. Hindered from 50% to 25%.
Apocalyptic ingenuity: while standing over broken pallet remains, press the ability button to pick them up and gain 1 token (only once per location). With 2 tokens you can rebuild a fragile pallet (only breaks if it stuns the killer). Takes 16s (skillchecks).
Red herring (new version): while repairing press the ability button to activate it. Now at anytime, press the same button to make the gen explode (doesn't loose progress) and create a loud noise notification. (45s cooldown)
Repressed alliance: time to activate from 45s to 35s.
Mirrored illusion: make the copy more realistic. Now you can also use it while running or walking, making a copy of yourself move in the direction you were going for 6s. Percentage to activate it from 20% to 40%.
Repair and progression
Leader: radius from 10m to 16m. Now also affects blessing.
Fast track: tokens for hook from 3 to 4.
Potential energy: no longer lose tokens when loosing a healthstate.
Haste and exhaustion
Head on: now the aura of the locker you are hidden is revealed to teammates within 16m of you. Exhaustion from 40s to 60s.
Dramaturgy: Haste duration from 2s to 3s, Exhaustion from 40s to 60s. Remove all the positive and negative luck effects.
Background player (new version): when the killer picks-up or hooks a teammate more than 32m away from you, the perk activates for 10s. When you start running you gain 50% Haste for 5s, causes 20s of Exhaustion.
Blood rush (new version): after being hooked twice, press the ability button to gain +50% Haste for 3s, can be used while exhausted and causes 60s Exhaustion.
Last stand (new version): safe unhooking or healing a teammate activates the perk. While being healthy, fast vault a window or a pallet towards the killer (within 2,5m) to stun them for 3s, causes 40s of Exhaustion. This perk cannot stun killers carrying survivors. This perk can be used multiple times.
Hope (new version): when a gen is repaired you gain Haste for 30s. First 4 gens = 3% and the last one = 5% and +30s. Note = less situational, cause after 5 gens you can be either dead or not in danger
Slippery meat (new version): increases the speed boosts after being hit by 0,5s.
Breakout (new version): now when a teammate is hooked within 24m from you, you gain 5% Haste for 20s.
Made for this (new version): when getting injured you gain 2% Haste for 30s. Doesn't work while exhausted.
Blood pact (new version): you and the obssesion see each other aura all the time. If one is healing the other and the action gets completed or stopped, both gain a 10% Haste for 16s. Note = now can be used in solo queue
Up the ante (new version): increases Haste and Endurance durations by 20%. Cooldown of 90s.
Boons and invocations
Boon Illumination: now also reveals the aura of teammates anywhere on the map when being inside.
Inner focus (new version): now is a boon. While being inside, survivors see the killer aura for 10s whenever the killer enters or exits the boon radius.
Invocations no longer need to be casted individually and now the penalty is being Exposed for 120s
Treacherous crows (new version): makes all survivors uncapable of scaring crows. When the killer scares a crow anywhere on the map, their aura is shown for 3s to all survivors (20s cooldown).
Healing and recovery
Clean break: time to heal from 60s to 40s.
For the people: Broken duration from 60s to 40s.
Botany knowledge: from 50% to 40%.
Empathic connection: from 35% to 25%.
Do no harm: first bonus from 50% to 40% and second from 100% to 80%.
Better than new: bonus from 16% to 40%. Now it goes away when getting hooked.
Solidarity: now works with medkits and teammates are notified of this perk.
Bite the bullet: now you also get +5% progress when hiting great skillchecks while healing. If teammates are healing you, there's also no noises.
Self-care (new version): you can heal yourself in 24s. This perk activates by performing a safe unhook or healing a teammate. Once you are healed, it deactivates.
Hardened (new version): you are immune to the Mangled and Haemhorrage effect, don't leave pools of blood when injured and reduces grunts of pain while in the dying state by 100%.
Vigil: bonus from 66% to 40%.
Anti-slugging
Conviction: duration from 30s to 24s. Now also activates by safe unhooking a teammate.
Tenacity: from 25% to 50%.
Buckle up (new version): you gain the ability of picking up dying survivors and putting them on your shoulders. Carrying a survivor gives you 25% Hindered while your teammate recovers.
Soul guard: Endurance duration from 8s to 16s.
Comments