Should There Be More Totems?

I'm not necessarily actually suggesting this myself, it's just something I've had on my mind for a while and I want to know what others might think.

Having more dull totems spawn by default would be something that could benefit both sides, and by the same token, the benefits for one side could easily be seen as a detriment to the other. Both sides win, and both sides lose, hypothetically.

Survivors would have more totems to proc Inner Strength, Clairvoyance, and Overzealous (though this one is already infinite, potentially, but still). They'd also have more choice of spots for boons, making the variance in where those boons might want to go a little easier to navigate.

Killers, on the other hand, would have more freedom in pairing the nonstandard hexes like Plaything with more traditional hexes, as well as Undying's dull totem aura read being more potentially useful. They'd also get more passive slowdown from any survivor that decides to go interact with the new dulls for their own perks.

What do we think? Would there be a problem with adding a few more totems to the map by default? Would it make those perks all more appealing, on both sides?

Comments

  • @LordGlint said:

    This would ironically buff NOED

    Not really. Cleansing every totem just to prevent NOED is already a hypothetical and not the perk's meaningful counterplay, that getting harder doesn't really move the needle at all.

    Though, hey, more perks that reward survivors for breaking dulls being popular could address that issue even if I'm wrong about that.

  • @LordGlint said:

    This would ironically buff NOED

    how? you don't need to go back to dulls you saw throughout the match anymore, you just run around and try to see its aura.

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