My predictions on upcoming killer updates

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Skull Merchant

  • 100% it will be nerf. Calling it right now, they will remove/nerf some of her effects and probably nerf her drones as well.
  • I bet they will overnerf her just to make people who hate this killer to hopefully decrease the leave rate againts her and kill rate.
  • If they remove/big nerf the Hindred effect (only meaningfull thing in chase againts injured people excluding tiny haste), her chase power is pretty much Legion but worse with set up.
  • I am not looking forward to this since I enjoy SM on both sides and I know they will overkill her.
  • They are probably just planning to rework her next year (as of last AMA reddit) so they just want to trow her to trash bin for a year before rework.

The Unknown

  • Is truely… unknown hah!
  • Well I think it would be nice if he got some small buff(s) but he is mostly fine. Please do NOT nerf him tho in any shape, way or form.

Hillbillly

  • For sure nerf as well, which I am okay with IF its small.
  • Like increased missed cooldown a tiny bit or make it bit longer to generate heat.
  • He is great and powerfull so don't evernerf him please.

Plague

  • I have no idea why she is there besides maybe like 1-2 OP add-ons.
  • She is one of the most balanced and strong killer atm.
  • Please don't nerf her base kit.

Cenobite

  • This could be interesting, I think if they make his chase power more consistent and rewarding, it would be great change.
  • Again, no nerf please, maybe except some add-on (like the Mending one to bypass BT effect).

Comments

  • @Rudjohns said:

    Skull Merchant needs the hinder and haste to be completely removed

    Step sounds a bit louder

    A way to remove scan tracks

    And she would still be the most boring killer to verse

    She needs a completely rework

    So basically you want

    Put drone at loop and recall when you leave loop rinse and repeat
    to be the only playstyle she can be effective with WHILE also removing any power she has when a survivor is injured?

    So her power is 'in 45 seconds pull off 3 timed sniper shots to put a survivor in the injured state'?

  • for punhead they could nerf original pain and make impaling wire basekit while giving it a conpletelly new effect. Pinheads chain being rng reliant in many ways is not good.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772718#Comment_3772718

    That's already happened to Skull Merchant, though.

    Arguably, it's happened twice. I'd count her PTB-to-Live changes as being Freddy tier too.

    In fact, SM is the example of doing Freddy tier reworks and it working, strangely enough. She has zero of her original problems and her new problems are generally fixable without a whole rework as well as just not being that huge in the grand scheme of things. This on top of her becoming skill expressive and interactive on both sides, even, moreso than she was before.

    the basic pattern is that they need to freddy her like they over-nerfed legion 4 years ago. survivor's like RudJohns will stop d/cing because… the killer is like free win. After that, survivor will realize that more experienced players said that killer was fine and did not need any changes so eventually they might buff skull merchant close to what she was today. the problem is that once the killer is made very bad. nobody will play her because she'll have like 0.05 pick-rate because she is bad. survivors will be d/cing less and.. there will be no complaints because…. there is nobody playing killer. it is like complaining twins slugging exists.

    ]

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772737#Comment_3772737

    I play Freddy and I am pretty good at it

    Its all about skill issue

    Remember, a perkless trapper can destroy a full 4-men SWF

    Maybe if that swf is catatonic, you have to be only like 10 h to let such a player beat you.

  • @Toystory3Monkey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3773100#Comment_3773100

    dont share that sentiment, but either way that was expected.

    im glad i wasnt maining blight, having your killer just lose big part of the skill ceiling even if devs always said they didnt intend it must suck a lot.

    As a BETA player, and playing/versing Blight since his release, I actually loved versing him prior to the hug tech nerf. It was the most satisfying thing to 360 a blight with them swinging and missing with a loaded DPI or modified settings. However, when Arden vial or alch ring were in the arena on top of hug tech, i can’t imagine how “wth” it would’ve been for new survivors trying to escape against him.


    he isn’t as good now, but he’s still alright

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