Killswitch Azarov's in 2v8 mode
Every time I get this map on 2v8 mode, I find ppl just running outside the map and jumping off to escape chases...
It's also just a buggy mess with the amount of invisible stuff to bump into.
Every time I get this map on 2v8 mode, I find ppl just running outside the map and jumping off to escape chases...
It's also just a buggy mess with the amount of invisible stuff to bump into.
Read THIS post.
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Comments
There isn't enough map variety in 2v8 as is. There aren't enough maps for one to be kill switched.
4 maps is fine for a gamemode that lasts 2 weeks...
This happens in other maps and the normal game as well. That one in particular seems to be the buggiest, I'm surprised it hasn't been kill switched.
1v4 mode had this same problem with many maps…
At least you can take cool screenshots ;)
I just know my last match had to include outside the map as a possible patrol route... The amount of people exploiting these bugs is staggering.
Killers and survivors warp and lag through certain clearly broken looking loops, with pallets that are connected to a wall on 1 side only. And on Macmillan maps, I've seen a chunk of the map with nothing except blue texturing. And on Coldwind there's a loop that's not even a complete loop because a rock randomly spawned to cut off 1 side. And lastly there's several fat shaming spots, mostly on Macmillan. Adding in extra loops was bound to cause this stuff though.