Thoughts on Knight rework
Hello there fellow Knight enjoyers, i would like to share some thoughts on how Knight rework looks on paper. We still need to try it out but for now i will say.
In general i like what they want to achive, good direction.
GOOD
- They made jailor usefull.(Cant belive this, amazing 10/10).
- Choose guard (I guess like vecna?cool)
- Upcoming new addons, knight need this.
- No insta antiloop, yeah this makes knight weaker but healthier.
- If you land a long chase, chase last longer.
BAD
- Only half of map of the realm, you need those 4 extra meters in long distance summons.
- Pillaged mead fan favorite? That addon is trash.
- If pincer attack, guard vanish 3 times faster.
- No partial call to arms basekit.
So, you cant antiloop, if you chase with guard it vanishes in seconds and if you dont they pick flag in 5 seconds. Every option looks bad and punish you no matter what.
What would i like
Keep it like this but.
- Full map of the realm.
- Partial call to arms.
- Guard doesnt vanish 3 times faster if you are close. You already need to summon it further.
This of course all on paper i can be wrong. Will wait to PTB to try it out.
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