Thoughts on Knight rework

Hello there fellow Knight enjoyers, i would like to share some thoughts on how Knight rework looks on paper. We still need to try it out but for now i will say.

In general i like what they want to achive, good direction.

GOOD

  • They made jailor usefull.(Cant belive this, amazing 10/10).
  • Choose guard (I guess like vecna?cool)
  • Upcoming new addons, knight need this.
  • No insta antiloop, yeah this makes knight weaker but healthier.
  • If you land a long chase, chase last longer.

BAD

  • Only half of map of the realm, you need those 4 extra meters in long distance summons.
  • Pillaged mead fan favorite? That addon is trash.
  • If pincer attack, guard vanish 3 times faster.
  • No partial call to arms basekit.

So, you cant antiloop, if you chase with guard it vanishes in seconds and if you dont they pick flag in 5 seconds. Every option looks bad and punish you no matter what.

What would i like

Keep it like this but.

  • Full map of the realm.
  • Partial call to arms.
  • Guard doesnt vanish 3 times faster if you are close. You already need to summon it further.

This of course all on paper i can be wrong. Will wait to PTB to try it out.

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