How do you play around Mage Hand?

Genuine question. Are you supposed to pre-drop the 1st pallet and hope they instantly pick it up for you to hold W to the next loop while it's on cooldown for like 30s? Are you basically ######### if you don't find a loop with a window?

Comments

  • None that I could find, but I assume that's why the developers just confirmed it is being nerfed - so rejoice on that.

    Source:

    @Peanits said:

    Hey folks, now that we've had some time to see it play out and think it over, I wanted to give a quick update. We'll be making some changes to Mage Hand in one of our upcoming minor patches.

    • We'll be slightly reducing Mage Hand's range to 14m (was 16m)
    • We're reverting the pallet lift time to 0.5s (was 0.35s) - this is the same as the PTB version.

    We'll also be reworking the Ring of Telekenesis add-on (which currently causes Mage Hand to pick up pallets quicker) to have a different effect since this turned out to be a very risky number to mess with.

    And lastly, as a quick reminder, we'll be fixing a bug which caused Mage Hand to continue picking up a pallet after it stuns you (the stun will correctly cancel Mage Hand), so combining it with Enduring will no longer be an issue.

    But yeah, the current iteration is kind of crazy.

    Right now Mage Hand has a 0.35s lift time, with an add-on that further reduces it to 0.23s lift time. Funny when you consider that the pallet drop animation is, I believe 0.5 seconds. So throwing a pallet down against Vecna with Mage Hand up actually loses you distance.

    With the changes it should now be net neutral if timed perfectly by the killer, otherwise you gain a bit of distance based on how much they delay using Mage Hand. You will still get hit in a lot of instances, but it should will hopefully provide enough leeway to give distance to loop again if pre-dropped or the killer messes up.