Fixing some problematic perks
Buckle Up
Unlocks potential in one's aura reading ability. While healing a Survivor in the dying state, you both can see the Killer's aura. When completing healing a Survivor from the dying state to injured, the healed Survivor gains Endurance for 4/5/6 seconds. (If you were injured after completing the heal, you also benefit from Endurance for the same duration.)
Background Player
When the Killer picks-up another Survivor, Background Player activates for 10 seconds.
When you start running, break into a sprint at 200% of your normal Running Movement speed for 5 seconds.
You cannot drop pallets while under this movement speed increase.
This perk cannot be used while Exhausted.
This perk causes the Exhausted status effect for 60/50/40 seconds.
Dead Man's Switch
When you hook a Survivor, Dead Man's Switch activates for the next 20/25/30 seconds.
While activated, any Survivor that manually stops repairing a generator before it is fully repaired causes The Entity to block the generator until Dead Man's Switch's effect ends.
Affected generators are highlighted by a white aura.
Only two gens can be affected by the effect of Dead Man's Switch at a time.
Pop Goes The Weasel
After hooking a Survivor, the next generator you damage instantly loses 15% total progress. Normal generator regression applies after the Damage Generator action.
Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.
Forced Hesitation
When a Survivor is put into the dying state by any means, all other Survivors not currently under Endurance within a 24 meter range around the downed survivor suffer the Hindered status effect for 10 seconds, reducing their movement speed by 20%.
This perk goes on cooldown for 40/35/30 seconds.
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