Fixing Hex Totems
As everyone knows hexes are rarely ever used with only a few being considered actually "good ish", and even those are very rarely seen. Hexes are "supposed" to be high risk/high reward but the vast majority of them are high risk/mediocre reward.
This gets me to the fundamental problem with hexes, it's their placements and how easy they are to find. For how easy it is to lose hexes in the first 30 seconds of game, which does happen frequently, their effects need to be immediate and game swinging.
Why do they still spawn next to gens?
Why do they still spawn on top of hills and in the middle of a field?
Hexes should be placed in a way that you aren't just running into them on your way to a gen, you should have to actually look for them. This is obviously easier said than done.
I think that to help this be a little easier we should tackle it from an extra angle.
Make all hex totems appear dull to survivors. This gives the hexes a little extra value as the survivors don't know which are the hexes and could be wasting time cleansing dull ones and secondly has the added benefit of hiding them a little better since you won't see the glow and you won't hear the crackling. The killer will still be able to see which ones are hexes from their perspective though.
We should want hexes to be in the meta as it gives secondary objectives and makes the game more fun in turn.
TLDR: Better totem locations, all totems appear as dulls to survivors, and hexes in general should be quite stronger than they currently are for how high risk they are. Hexes being in the meta are good for the games health.
EDIT: Another idea is to have the hexes active but not lit on any hex totem until the first survivor's down.
Comments
It still would be ran by no one at 150%. 200% was never an issue before, they were simply trying to change the meta for the sake of changing the meta.
200% in the world of 90s gens + nerfed healing is very big it's better than the majority of killer perk now you can't lose it for someone dying.
That was nerfed self healing, not healing. 200% is half the speed of one survivor, regardless of the 90s gens. Make it turn off if someone dies then, how's that? If you remember the time we had it at 200% it never lasted that long anyway. You were typically lucky if it even stayed up for a few gens.
If you can cleanse through ruin undying thrill pent the game is probably already over
All of those things existed before when it was 200%. We're they ran? The answer is no. Why would now all the sudden be different. You make it sound like you think that is significantly worse than what we have now with PR, Pop, GE, Deadmans.