decisive didnt need any buffs

no 3 seconds were more than enough. with it being returned to 5 seconds again, you can expect to see 4 decisive every match. killers shouldnt be punished for doing their god damn objectives. if a person tries to bodyblock me when i target unhooker, i have no choice except tunneling. if i leave them on the ground, they will either get up with unbreakable or someone will quickly save them. and no, it isnt going to stop actual tunnelers. it will only make them more determined and pissed. if we want to remove tunneling/ punish the killer for hooking same survivor twice, survivors needs gen speed and healing nerfs in order to compensate.

i know %95 of the forum is filled with survivor mains probably want decisive strike reverted to old old version (it used to be activated even when doing gens)

im just hoping DS buff gets removed. otherwise, killers will have to play even more sweat in order to win (slugging, proxy camping and survivors favorite, tunneling.)

Comments

  • It absolutely deserved the buff.

  • @bleep275 said:

    Im all for the DS buff. The tunneling in this game is insane, i almost never get a killer who focuses on gen pressure and just chases the hook guy. There needs to be more punishing mechanics to promote a healthier game style on both sides. I'd even go so far that DS should only deactivate if you fix gens.

    wanna know why? Cause with the abnormal gen speed, it is the only way to win the game in most cases.

  • @Kl0bürste said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3689642#Comment_3689642

    wanna know why? Cause with the abnormal gen speed, it is the only way to win the game in most cases.

    The question is more where did the fast gens came from? Gen time was 80s for the better time of dbd and was increased to 90s because people were complaining about Gen speeds.

    Prove as well as toolboxes have been nerfed over the bord (BNP was maybe buffed though).

    True is, that gen regression has been nerfed mostly because there is so much nowadays and if people stack it it can be overwhelming if the Survivors go down too fast (thinking of old PR+Pop).

    The only thing I know is that information about recources on the map is a powerful tool. Chaos mod showed that. Knowing where your teammates threw pallets is a great deal and make survivors more efficient. Also aura perks are not as viable if 3/4 use Distortion. The result is stacked Gen slowdown and tunneling. Chaos mod also showed, that better base game anti tunnel is needed (or a real incentive NOT to tunnel), as without OTR/DS it is way too easy.

    TLDR: If we don't fix the real source of the problem, it will never get better.

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