Experiment idea: dynamic gen speed

People complain about early gens moving too fast. Despite that, current gen times lead to a 58.5% kill rate. Maybe it's worth having an experient where total gen time remains the same, but the first gens take longer to complete.This would be good for a game modifier, the same way Lights Out was.

- Base gen repair time to 120 seconds

-Every time gens are completed, remaining generators require 15 fewer charges to complete

I'd love to see how this affects how each side feels about game progression

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