General feedback for Wraith add-ons

The wraith has some pretty cool add-ons that generally speaking I feel are of appropriate strength given their rarity, with a couple exceptions. However, there are a handful of minor and related concerns I have about them. First, it is frustrating that so many of them do the same thing, just with different values. There are:

  • 2 Add-ons that reduce the time to fully cloak
  • 3 Add-ons that reduce the time to fully uncloak
  • 3 Add-ons that increase movement speed while cloaked
  • 2 Add-ons that increase the speed of breaking things while cloaked

That's 10 add-ons to confer 4 effects, none of which are really worth stacking. Particularly for the cloak time reduction add-ons, which are some of the few that always feel fairly underwhelming, it feels redundant to have two different add-ons for that effect. I'd look at reducing the number of redundant add-ons and replacing them with new ones.

My second point is that the I very much love the add-on series that share a symbol, but do Not have the same effect with overlapping numbers (Clappers giving non-directional/silent bells, Blind Warrior giving blind/sloppy butcher on uncloak, All Seeing giving aura reading on survivors/gens). I just wish there were more of them. As it relates to my first point, some of the super-redundant effects could be reworked so that they form "families" of bonuses that affect the same thing (like how Blind Warrior affects uncloak hits and All Seeing gives auras). Some ideas for new effects include (though some of these are weak and probably not individually worth the slot):

  • Blind Warrior, applies (take your pick) Exhausted / Knock Out / Franklin's / Dark Devotion on uncloak hit
  • Windstorm or Shadow Dance, gives Bamboozle effects (faster vaults & vault blocking) while cloaked
  • All-Seeing, gives Zanshin Tactics (see windows, pallets and walls) while cloaked - probably Uncommon rarity
  • Swift Hunt, increases the uncloak lunge duration
  • Swift Hunt, decreases stun time if hit by a pallet while cloaked
  • Swift Hunt or The Serpent, gives the ability to pick up survivors while cloaked (causes you to uncloak during the animation)
  • Blink, immediately cloak upon hooking a survivor (no cloak time)

The third point is that all of the common-tier add-ons do not have a through-line, that they are the only add-ons with their respective symbols. Some of the add-ons that are redundant could be removed and replaced by new effects that share some of the soot symbols, and some existing 1-member families could be combined. For example:

  • The Ghost (Suppress TR and Stain for 6 seconds after uncloak) could become Uncommon and combine into The Beast (Cloak does not suppress TR) as they both have to do with TR suppression
  • The Hound (Bloodhound while cloaked) could be combined into All-Seeing (aura reading while cloaked), as they grant tracking while cloaked
  • The Serpent (uncloak while kicking something) could be combined with Shadow Dance (increased kick speed), as they modify your kicks while cloaked

The last little point is that The Serpent feels extremely underwhelming to use, even with max kick speed added on top of it. It would be nice to have something like "grants an extended lunge within 1 second of performing a breaking action while cloaked"

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