How Would YOU End Tunneling & Genrushing?
Post your ideas here. Maybe we can give the devs some good ideas. Try to keep both sides in mind with your suggestions.
My idea: Change the win/lose conditions for both sides.
The Entity hungers for suffering. The Killers goal should be to cause suffering and despair to survivors by hooking as many as possible by keeping them injured, preventing them from working on generators, removing generator progress, interrupting actions, hooking them as many times as possible, and after removing all hope finally go in for the kill. As a reward for spreading the misery around The Entity rewards the killer with buffs for themselves or debuffs to survivors. If the killer decides to focus on only one survivor The Entity becomes displeased and punishes the killer with debuffs for them and buffs to the survivor. If the killer does well The Entity will still be satiated eve if 3 survivors escape. If the killer does well and all 4 survivors are still alive when the gates open, the killer will be given a chance to earn a kill when The Entity locks them and the lowest scoring survivor into a timed final chase sequence in a unique realm designed to be fair for both sides relying skill based plays rather than unbalanced unsafe or overly safe loops and pallets.
Survivors are being held by The Entity which feeds on their being through suffering. They're only hope is to deny it what it craves. To do this, survivors must do all they can to hinder the killer by keeping themselves and teammates healed, protecting them with body blocks, saving them from the killers grasp, rescuing them from hooks, slowing the killer with perks and items like blast mine and flashlights, keeping generators from regressing too far, completing gens in a timely manner, and eventually escaping. If the survivors do well, they'll become invigorated by The Entity's displeasure and receive buffs for themselves and teammates, or cause The Entity to punish the killer with debuffs. If the survivors focus too much on a single objective The Entity will intervene by striking the survivors, either individually or as a team, with debuffs and enhance the killer. If all 4 survivors are alive when the gates are powered one unfortunate survivor may be selected to match wits with the killer in a timed final chase sequence. During the endgame survivors will need to decide between taking the risk of lingering too long in the the trial or saving themselves by escaping. Ignoring clear opportunities to escape when all are safe may give The Entity one last chance to intervene, preventing their escape in order to satisfy it's hunger. If a survivor has done enough to deny The Entity what it desires, even being sacrificed will not have been enough to satisfy it and the survivor will return to campfire relatively unharmed.
Comments
Tunneling
When a Killer tunnels a Survivor immediately off hook, that Survivor, upon the “being downed” hit from the Killer receives invincibility for 20 seconds and the ability to instantly repair 1 Gen (like OG BNP).
Gen Rush
When 3 Generators are completed within set random timeframe, Killer sees auras of all Survivors and Survivors gain Exposed effect until next 2 Hooks are completed.
idk, sth like that