What do you guys think the developers will change about hillbilly?

heyy so as some of you might already know, the developers have released the roadmap for 2024 and as we can see, they will make some hillbilly changes, my question is, any thoughts on what they might do with billy?


i really wish they would bring back skybilly, spacebilly is not needed but skybilly would be so fun


any thoughts?


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Comments

  • or a better question would be, what do you want changed with hillbilly, what are you hoping for?

  • @Jamppandeerus said:

    or a better question would be, what do you want changed with hillbilly, what are you hoping for?

    Basically just his old addons back without the engravings stacking and overheat removed entirely. We could keep lopro, if really wanted although I think it is not really a healthy addon, as it creates loss lose situations.

  • Didnt they say overheats staying its just gonna be made "even more lax"? Unless thats them taunting before its ultimately scrapped. Also i think just a good addon pass. Maybe make something like his buckle basekit which specifically reduces his collision hitbox on objects (similar to how they did with weskers dash so he could still hit survivors but not run into everything) make him a little faster at dashing basekit so the engravings arent the end-all-be-all. Those are my few guesses. Please also make the scream and saw not asmr me the whole game. Just mostly slight basekit adjustments to improve overall flow. And addons.

  • 1) Off-Brand Motor Oil base kit. His chainsaw is probably the loudest thing in this game and I always have to turn down the volume just to not go deaf. Quality of life options should neither be locked behind perks nor addons.

    2) Heavy Clutch base kit or some kind of collision rework need to be done. Otherwise this killer will only continue to become worse and no amount of other changes will help him. Meaning, we'd basically have the same situation again only a short time later.

    3) His old POV should be restored to allow players to actually see something when they rev the chainsaw. Actually bring back the old animations entirely.

    4) His base chainsaw speed should be increased slightly and the Engravings adjusted accordingly. When addons become mandatory instead of optional, you know that you have a problem.

    5) The overheat mechanic needs to go. It only serves as an arbitrary limitation to his mobility now (which he doesn't need, considering how bad his mobility is by today's standards on the current maps) and does not work to stop him from camping or anything else. So why is it still there to begin with?

    6) His chainsaw's hitbox needs some adjustments. For some reason it is incredibly high but does not go low enough, which enables survivors to safely bodyblock him, if they know how.

    7) His addons need an update. Most of them are terrible, some of them have no purpose anymore and the others are ok but not all that impressive compared to what other (sometimes stronger) killers have.

    8) I would appreciate the return of Skybilly too but I have no hope in it. They had more than enough feedback to know, that this would not be appreciated by quite a number of players but went through with it regardless.

  • I really hope they increase his movement speed while charging his saw. That's the biggest thing that kills him at tiles. His entire gameplay revolves around a multi-step setup of A: hoping the survivor doesn't just drop the pallet, and B: getting the survivor to take 1 or 2 bad steps so you actually have an angle to curve. It doesn't scale well into higher level play. Billy more than any other killer is balanced as if the other side will always be terrible. I'm not sure why that is, but I think there's some bias internally. They really overrate his one shot ability. He has many of the same problems that the D and C tier M1 killers have. He doesn't have much if the other side doesn't mess up.

  • Obviously you'll have a gas tank to keep filled. If you're on the gas haven map, you'll have to go to the gas station first to fill up your chainsaw. If your on any other map... Good news, you won't have to worry about overheating.

  • @Xernoton said:

    1) Off-Brand Motor Oil base kit. His chainsaw is probably the loudest thing in this game and I always have to turn down the volume just to not go deaf. Quality of life options should neither be locked behind perks nor addons.

    2) Heavy Clutch base kit or some kind of collision rework need to be done. Otherwise this killer will only continue to become worse and no amount of other changes will help him. Meaning, we'd basically have the same situation again only a short time later.

    3) His old POV should be restored to allow players to actually see something when they rev the chainsaw. Actually bring back the old animations entirely.

    4) His base chainsaw speed should be increased slightly and the Engravings adjusted accordingly. When addons become mandatory instead of optional, you know that you have a problem.

    5) The overheat mechanic needs to go. It only serves as an arbitrary limitation to his mobility now (which he doesn't need, considering how bad his mobility is by today's standards on the current maps) and does not work to stop him from camping or anything else. So why is it still there to begin with?

    6) His chainsaw's hitbox needs some adjustments. For some reason it is incredibly high but does not go low enough, which enables survivors to safely bodyblock him, if they know how.

    7) His addons need an update. Most of them are terrible, some of them have no purpose anymore and the others are ok but not all that impressive compared to what other (sometimes stronger) killers have.

    8) I would appreciate the return of Skybilly too but I have no hope in it. They had more than enough feedback to know, that this would not be appreciated by quite a number of players but went through with it regardless.

    Yes off-brand motor oil should be basekit, its so dumb that it is an addon, the chainsaw breaks my ears sometimes

  • @Jamppandeerus said:

    or a better question would be, what do you want changed with hillbilly, what are you hoping for?

    A full return of Old Billy. No further adjustments, no nerfs or changes.

    The golden child of killer balance never deserved a nerf. It is an excellent opportunity to fix that mistake.

  • @[Deleted User] said:

    I really hope they increase his movement speed while charging his saw. That's the biggest thing that kills him at tiles. His entire gameplay revolves around a multi-step setup of A: hoping the survivor doesn't just drop the pallet, and B: getting the survivor to take 1 or 2 bad steps so you actually have an angle to curve. It doesn't scale well into higher level play. Billy more than any other killer is balanced as if the other side will always be terrible. I'm not sure why that is, but I think there's some bias internally. They really overrate his one shot ability. He has many of the same problems that the D and C tier M1 killers have. He doesn't have much if the other side doesn't mess up.

    I mean There is not really too much you can do with his movementspeed while charging the saw, because if you make him faster than the survivor he will get free zoning... So... maybe other things to focus on.

  • Revert all the changes they ever did to him (besides engraving add-ons).

    3 years he has been in the dirt, if they can simply revert the changes then he will be good again. Also, I really hate the "roar" he makes when starting to sprint with his chainsaw, I don't know why but it just annoys me.

  • revert him. the overheat is a failed mechanic. and another add on pas would be good. sadly they wont.

  • Remove overheat and adjust the first person camera to be less janky / shaky.

    Just before the Hillbilly rework he used to have a much different POV in first person - it was comfortable to play as. For some reason BHVR decided to rearrange the camera position when they changed the animations and it feels awful.

  • Hopefully less clunky, it's why I never picked him up. it's just disgusting.

  • Hopefully somethin like this:

    @Shroompy said:

    INTRODUCTION

    Hello friends, this is Shroompy (at least according to my username) and today I'm going to ruin yet another killer perfectly in my own image

    Now Hillbilly is a tricky one as he's probably a community favorite in terms of playing as and against. I'm normally pretty nuclear when it comes to making changes (in a good way of course!) but Hillbilly is more going to be a few number changes. Now of course its not in Shroom Boom Boom fashion to touch up a killer without changing at least SOMETHING. So, I'm gonna be looking at all his add ons and giving him an add on pass!

    Enough with the chit chat lets get that rework goin'

    CHAINSAW CHANGES

    • Increased Chainsaw sprint speed from 9.2m/s to 10m/s.
    • Increased Chainsaw charge time from 2.5 seconds to 2.8 seconds.
    • Decreased Chainsaw successful hit cool-down from 3 seconds to 2.5 seconds.
    • Decreased Chainsaw missed cool-down from 3 seconds to 2.5 seconds.
    • When initiating a Chainsaw sprint, for the first .75 seconds you cannot bump into objects.
    • Changed "roar". Only triggers after getting a Successful Chainsaw Hit.

    Overheat Changes

    Overheating the Chainsaw no longer disables it.

    While Overheated:

    • Using your Chainsaw will pause heat dissipation.
    • Successfully hitting Survivors with the Chainsaw will only damage them for 1 Health State.
    • After finishing a Chainsaw Sprint by any means, you suffer a 3.5 seconds cool-down.

    These changes aim to make the Hillbilly feel better to play and make one of the more fun aspects of his kit being curving more accessible

    Add-on Pass

    The Hillbilly has some pretty lack luster add ons, so lets change that!

    Some add ons I think are fine and will remain exactly the same, how ever the majority of them I feel are very situational and even then aren't really helpful.

    The new/changed add ons will have an asterisk ( * ), those without an asterisk will be add ons that are exactly the same

    Common

    * Old Chain Brake (Replaces Steel Toe Boots)

    A safety mechanism for the Chainsaw. While its seen better days, its still better than most stock ones.

    • Reduces Cool-down time after hitting an obstacle during a Chainsaw Sprint by 17%.
    Junkyard Air Filter

    A cracked and dusty filter which still manages to work better than the stock model.

    • Increases Overheat limit of the Chainsaw by 20 charges.
    * Heavy Clutch

    A well-made clutch that keeps the chain moving smoothly.

    • Increases the time you cannot collide with objects when starting a Chainsaw Sprint by 67%.
    * Speed Limiter

    A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant safe speed.

    • Grants 100% Bonus Bloodpoints post trial.
    • Reduces Chainsaw Sprint movement speed by 17%.

    Uncommon

    * Spiked Boots (Replaces Dad's Boots)

    Boots with strapped-on pieces of metal which burrow into mud for more stability and control with each step.

    • Increases Turn Speed during the Chainsaw Sprint by 28%.
    Punctured Muffler

    A roughly modified muffler that allows for extra air flow.

    • Increases Chainsaw cooling speed by 50%.
    * Off-brand Motor Oil

    Affordable oil, used to reduce friction as well as increasing the longevity of the chainsaw.

    • Increases Chainsaw missed cool-down recovery speed by 12%.
    * TV Antenna (Replaces Death Engravings)

    An old TV Antenna, it reminds Max Jr of the little peace he had. Greatly motivates the user

    • Increases Chainsaw Successful Hit recovery speed by 12%.
    * Low Kickback Chains (Decreased Rarity from Rare to Uncommon)

    A specialized chain that reduces the likelihood of kickback.

    • Reduces Cool-down time after hitting an obstacle during a Chainsaw Sprint by 33%.

    Rare

    * Ma's Tooth (Replaces Mother's Helpers)

    A cracked and bloody tooth dropped by Evelyn Thompson during her murder. Fills the user with rage and sorrow

    • Decreases Chainsaw Charge Time by 12.5%.
    • Does not stack.
    * Thompson's Mix (Replaces Leafy Mash)

    A special oily substance used in the lubrication of all machinery, concocted by the Thompson's themselves.

    • Increases Chainsaw Missed Hit recovery speed by 20%.
    * Glass Shard (Replaces Black Grease)

    A piece of glass taken from Max Jr's only friend

    • Increases Chainsaw Successful Hit recovery speed by 20%.
    * Doom Engravings

    Engravings found on the Chainsaw body representing the dark beast that lives in the Fog. Fills the user with determination.

    • Increases movement speed during a Chainsaw Sprint by 15%.

    * Tuned Carburetor

    Despite being caked in dirt and oil, this carburetor has been well adjusted.

    • Reduces Charge Time of the Chainsaw by 25%.
    • Does not stack.

    Very Rare

    * Thompson's Moonshine

    A strong beverage made from corn and a recipe passed down in the Thompson's family.

    • Increases Turn Speed during the Chainsaw Sprint by 44%.
    • Increases Cool-down time after hitting an obstacle during a Chainsaw Sprint by 28%
    * Pa's Hand

    The severed hand of Max Thompson Sr, used to endlessly beat and shove Junior around when he wasn't listening . Gives the user a sense of direction.

    • After getting a Successful Chainsaw Hit, any Survivor within your Terror Radius is revealed by Killer Instinct for 3 seconds.
    • Does not work if Overheated.

    "Come on! Show 'em Boy!" -Max Thompson Sr.

    * Pighouse Gloves

    Rancid smelling gloves, soiled with unknown substances. Despite everything wrong with them, they do have thick fabric.

    • Grants the ability to trigger the Dying State on Successful Chainsaw Hits while Overheated.
    • Increases Chainsaw Charge Time by 25% while Overheated.

    "Ain't no mess can stain a hard-workin' man's soul." -Max Thompson Sr.

    Apex Muffler

    A masterfully crafted chainsaw muffler that outperforms all others.

    • Silences the Chainsaw for all Survivors outside The Hillbilly's Terror Radius.

    Ultra Rare

    LoPro Chains

    Light chains that decrease the weight of the Chainsaw, allowing for greater maneuverability.

    • Continue the Chainsaw Sprint after breaking a Pallet or Breakable Wall with the Chainsaw.
    • Survivors hit with the Chainsaw within 5 seconds of breaking a Pallet or a Breakable Wall are only damaged for 1 Health State.
    * Iridescent Brick

    Once representative of Max Jr's confinement, this was the first brick to fall when his room's barricade came crashing down.

    • While recovering from a Successful Chainsaw Hit, press the Active Ability button to immediately start another Chainsaw Sprint.
    • Survivors hit within 5 seconds of The Hillbilly getting a Successful Chainsaw Hit will only be damaged for 1 Health State.

    FINAL NOTES

    Well, thats all folks! I really hope you enjoyed reading through this as much I enjoyed writing it! The Hillbilly is a killer that has been wronged in the past and while Overheat is something we wish we could live without, I think its time we embrace it. This was my shot at keeping it while still keeping him enjoyable.

    Feedback would be greatly appreciated <3