Possible QoL/Buff for Trap Perks

Trap perks have niche uses, sometimes made utterly useless due to certain killers/builds so I had an idea, what if they could be applied to more than just what the perk suggests:

-Chemical trap placeable on gens/windows

-Blast mine on Pallets or Windows


Just some ideas that could make their use more interesting and enable a trap centric build.

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