Possible QoL/Buff for Trap Perks
Trap perks have niche uses, sometimes made utterly useless due to certain killers/builds so I had an idea, what if they could be applied to more than just what the perk suggests:
-Chemical trap placeable on gens/windows
-Blast mine on Pallets or Windows
Just some ideas that could make their use more interesting and enable a trap centric build.
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