"Anti-FaceCamp" & gen camp ?

This added function should also have a mechanism to not work if a survivor is hooked close to a gen in progress or with more than 50%, otherwise the killer cannot patrol the gen and is forced to leave the area, in addition to various means of reduce earnings.

Behaviorally, we understand that the game favors the majority of players who are survivors but it is increasingly worse for killers.

Comments

  • I mean it's really slow in these cases, at least in my experience. I don't think I've ever unhooked due to the mechanic. Once a teammate is in the vicinity it just becomes irrelevant imo

    but also, just go push him off the gen and chase him ??? If you want to stand there guarding both then that's on you

  • @alemaonsterr said:

    This added function should also have a mechanism to not work if a survivor is hooked close to a gen in progress or with more than 50%, otherwise the killer cannot patrol the gen and is forced to leave the area, in addition to various means of reduce earnings.

    Behaviorally, we understand that the game favors the majority of players who are survivors but it is increasingly worse for killers.

    You can just kick the hen and leave/go beyond 16 m of the hook and be fine, what is the issue?