Unrestricted perks.

I don't think the dev team is making use of restrictions very well, perks that can be used an unlimited amount of times can often be abused by a good SWF squad.


Why arent we using the token system more often? more perks should come with a restriction like ''this perk comes with 2 tokens'' use it twice and it deactivates. Or why not put restrictions on perks that are made to speed up gens? something like ''when 3 generators are completed this perk deactivates''


And I am saying this for the survivor side as well, MFT didn''t have to be butchered that way, they could have used a simple restriction like: ''when you heal/unhook another survivor gain a token, when you get 3 tokens MFT activates'' that way you could have incentivized other players to be more altruistic and still get to use a really good perk for the rest of the game...


I think they should start making perks with this type of token activation more often...

Comments

  • It's just the way they are balancing things now, some of perks can just win you trials like the old days. While most are restricted.

  • definitely need a fine line

    And not have perks be extremely abuseable or require 800 steps and the requirement to make the killer a steak sandwich