Singularity Quality of Life Changes.

The Singularity is an in-depth, fun, and challenging killer, which is why I have spent a lot of time on him trying to be the best that I can be with him. However, there are some changes that I have thought of that may round off this killer and put them in a really great state.

Anti-Camping Mechanic:

By this, I am talking about the MASSIVE slow down that is inflicted on you when you use your power next to a hooked survivor. While I'm not sure if this mechanic is necessary at all now that there are proper anti-camping mechanics in the game now (I could see both sides but I lean towards it still being in place) I think there could be some tweaks to it assuming that it's not going anywhere.

-I think there should be a window of somewhere around 5 seconds in which this effect doesn't take place right after hooking a survivor. I personally like to use perks like BBQ on this killer so that I can get a quick slip stream on survivors that I can see near my bio pods and just using your power for one second near a hooked survivor basically incapacitates you for a good 3 seconds. This isn't the end of the world but it feels terrible and can end up screwing you over

-This effect does not take place at all after hooking a survivor that is dead on hook (you can't camp someone who's already dead)


QOL change:

-A small change that I would love to see would be if your pickup speed is also greatly increased during overclock mode (like Fire Up). This would just feel really nice and may even throw off some flashy saves from time to time but overall wouldn't be a game changer.


[The following are rather large changes to The Singularity that might not be very well thought-out, but I have come to find myself thinking of from time to time)

E.M.P. Changes:

-EMP’s will only print up to around 80-90% and survivors must print the remainder of the progress manually in order to complete it

-If a survivor is holding an EMP, upon taking a hit, the EMP is destroyed

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