I have an idea for buff some perks that most players don't use because it's useless.
Boil Over (Kate Denson)
From my experience playing the "Boil Over" perk. I found that every time. when I use "Boil Over" perk was grabbed or picked up by a Killer, when the killer can't see the hook aura or collides with obstacles when walking. Killer always leaves me lying on the floor, the worst I've experienced is I was left lying on the ground for the entire game until I bled and died. And the reason the killer does that is because I put on this perk.
I propose adding a similar ability to Perk: Power Struggle (Élodie_Rakoto) in Boil Over.
- While being carried by The Killer, reaching 25/20/15 % Wiggling progression activates. if a killer drops you on the floor (R), you can stun and escape their grasp.
Decisive Strike (Laurie_Strode)
Right now, Decisive Strike only stuns the killer for 3 seconds. It doesn't really help at all. Especially if you face fast-moving Killers like The Blight and The Nurse (which in Asia Server we face Blight and Nurse a lot).
I propose to bring the status Incapacitated or Hindered are used, such as
- after stunning the killer and escape their grasp. the killer gains -6% Hindered for 8 seconds.
- after stunning the killer and escape their grasp. the killer will gain the status Incapacitated for 8 seconds. When Killer is Incapacitated Will not be able to use Power, for example The Nurse will not be able to Blink for 8 seconds.
Sole Survivor (Laurie Strode)
This perk is difficult to actually use. and the opportunity to use it is considered small. Because if you are the last survivor in the game Obviously, you probably won't be repairing your generator again. Therefore the Increases your Repair speed by +75 % ability is very worthless.
what you will do When you are the last survivor. yes, find the Hatch. and if the Killer finds the Hatch first and closes it. The ability Increases your Gate and Hatch Opening speeds by +50 % is probably the only ability in this perk that is useful.
Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens:
Grants a stack-able radius of 20/22/24 metres per Token around you, up to a maximum of 60/66/72 metres, within which you are immune to the Killer's Aura-reading abilities. / This ability is difficult to actually use because, at this time, the Killer has many perks that help find survivors, such as the Ultimate Weapon (Xenomorph Perk).
I think this perk should be buffed to make it more effective and usable, such as:
- Ability 1: Increases your Gate and Hatch Opening speeds by +50 %. This ability is considered the most useful. And there is no need to change.
- Ability 2: Each time a Survivor other than yourself is killed or sacrificed, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens: Increases your Repair speed by 4/5/6% (no time limit)
- Ability 3: Guarantees an Dull Key when unlocking a Chest.
Left Behind (Bill Overbeck)
- Added ability, can open closed hatch manually without using the Dull Key or Skeleton Key (14-second opening time is the same as cleaning the totem, and if you stop halfway, must start again from the beginning)
Camaraderie (Steve Harrington)
- buff: While you are on the Hook, you can press the "F" key for Camaraderie is active, the Struggle Phase timer is paused for 26/30/34 seconds.
Allows the Player to choose what to press when first hang. or the second hang.
Teamwork: Power of Two (Thalita Lyra) & Teamwork: Collective Stealth (Renato Lyra)
- Remove distance and let this ability run for the full duration. Or it will stop working when one of them is attacked by the Killer.
Reactive Healing (Ada Wong)
- buff: When another Survivor loses a Health State within 96 metres (was 32) of your location while you are in the Injured State.
No Mither (David King)
- buff: When starting the game. no mither not active. you will not injured, the perk will be active after you are attacked and injured. Not show the UI broken status effect to the killer.
Comments
Soooo the counter to boil over is basically dropping when you realise oyu don't make it to a hook and you want to create a loose loose situation? Hell no dude, boil overs concept is already problematic in the sense that it is either useless or too strong.
DS might be too strong but the direction is OK.
Sole survivor is basically a free escape like this because you cannot check both gates and hatch...
Somewhat similar to left behind... Both basically give you an incentive to just be afk/stealthy all game long because you can just take hatch or gate when hatch got closed.
The teamwork perks would still be weak considering how little the bonus repair speed is for example.
Reactive healing sounds too much... Imagine four people running that, nobody needs to heal ever because they get healed instantly when the killer downs someone else, would be really broken
I guess no mither is fine.