Dull and Skeleton Keys - balancing idea
Since the Winter Solstice event came out I've seen quite a few threads where people have spoken out about how broken some things are, especially due to how many Ultra-Rare items, add-ons, and offerings people are picking up due to the gift boxes.
Among them are discussions about the keys - Dull Keys and Skeleton Keys.
Both keys, regardless of add-ons, allow the user to unlock the Black Lock ('hatch') if it's present, and escape immediately unless interrupted. All other Survivors are capable of escaping through the hatch as well within the 30 seconds that it's open.
The only difference between the Dull Key and the Skeleton Key is the Dull only has 5 seconds of charge for use with aura-revealing add-ons, while the Skeleton Key has 30 seconds, making it ideal for using aura add-ons (for reference, the Broken Key has 10 seconds).
So how about changing it a little bit;
Dull Key - when used on the hatch, the key is consumed unless interrupted. On escape, the hatch will re-close immediately, allowing no other Survivors to escape besides the one who used the key.
Skeleton Key - when used on the hatch, the key is consumed unless interrupted. On escape, the hatch will remain open, allowing all Survivors to escape, until 30 seconds pass, in which the hatch will then close.
Comments
Where's your thread asking for a nerf for killer's stuff?
I have no problem when dealing with iridescent heads or ebony moris, why can't you guys do the same?
So doing the achievement would be "please god give me the Skeleton Key" aka Ultra Rare
Because those aren't the "fun way to play" and as we all know, it is the killers job to make the game fun as possible for the survivor, despite whether or not the killer is also enjoying themselves.
FRANKLIN'S DEMISE