chemical trap slight rework idea?

suggestion for chemical trap to accumulate progress with time spent in chase instead of percentage of gen completion? chemical trap is more of a chase based perk since it works on pallets, right? so why not use chase time instead of gen progression, that way it doesnt contradict the nature of the perk? it could be something like "for every 45s spent in chase gain one chemical trap that stays active for 120s" i dont think we have any survivor perks that are based off of chase time, it'd be nice to see something different like this.

Comments