Are jailer and carnifex fine at 102.5

I've been playing the knight for the past few weeks. Carnifex is a good time waster and gen and pallet machine. Assassin is good for hitting survivors passively. Jailer is...Jailer. if i have a regressing gen he can guard it i guess (wish he had something else). But Carnifex and Jailer seem to be falling behind as MFT and other movement speed mess with the balance of how they should hit you. (Since i assume they are meant to get gradual distance on you and hit you if you are just moving straight with no plan). But all 3 are good for cut offs. So just wondering if people think they could use a slight speed up with the meta as it is now. Or if 102.5% is fine. Even if jailer was assassins movement speed he'd probably still be useless. But never know. He has a decent job as my gen guard and cannon-fodder for my sword.

Comments

  • carnifex is absolutely fine, being the best guard and all. jailer became irrelevant with the removal of cob and overcharge. and needs buffs. I swear the cycle system is all that keeps jailer in play...

  • Both of them are fine at 105%, I think.

    Carnifex can still catch Survivors due to the sheer amount of time he spends in a Hunt. He's pretty relentless.

    Jailer isn't great at catching Survivors but his massive radius and patrol time makes it basically guaranteed that he'll get into a Hunt. He excels at finding Survivors and keeping them busy, but not so much catching them like the other two.

    You have to remember that each Guard has their specialty. Carnifex is best at Orders, Assassin is best at Hunting, Jailer is best at Patrolling. It's just they gave Carnifex an extended Hunt time (which I'm not complaining about but it makes him a good middle ground between Assassin and Jailer when it comes to Hunts).

  • Carnifex feels fine to me. Good removeng walls and pallets and waste survivors time.


    Jailer.... needs a serious buff or change. I would like a better "support" skill. Just a few "Jailory" ideas.

    • Hinder chased survivor 1%-3%.
    • Freeze debuff and/or buff timers on survivors/knight. (Like fearmonger with blind/exhaust).
    • Block kicked gens a few seconds (10?)
    • Reveal chased survivor aura. (You already know who is chased and where, just more precision).

    Or whatever, just a better Jailer.

    And as i said, to me Carnifex and Assassin feels fine.

  • They’re not even 105, they’re 102.5. Jailer probably should be 105, Carnifex is fine the way he is

  • @[Deleted User] said:

    I don’t know Assasin’s speed, but I’d make these changes to Jailer:

    • Faster than Carnifex, slower than Assassin.
    • Lasts longer in chase than Assassin, not as long as Carnifex.

    This puts Jailer at the middle grounds between Carni and Assassin in regards to chases.

    Carnifex specialises in breaking things, in chase, slow but persistent.

    Assassin, specialises in the chase, is therefore the fastest and hardest to escape.

    Jailer, specialises in the patrol and guarding, and is a chaser who has some benefits and drawbacks compared to the other two, rather than just being the worst.

    All three are viable for what they specialise in while also having unique chase attributes.

    Assassin is 110, fwiw.

  • They are all fine in the hands of a good Knight. Jailer is the fastest. He is the only patrol that can hit me. Carnifex does have a presence, too.

  • Does it matter when all you need to do is zone a survivor to a loop and drop any guard, just to run it the opposite way to get your easy hit/down?

  • I just use him to find Survivors who may be hiding. He's fine as a jack of all trades for me, tbh

  • they are 102% m/s, they're all zoning guards right now.

  • @supersonic853 said:

    I've been playing the knight for the past few weeks. Carnifex is a good time waster and gen and pallet machine. Assassin is good for hitting survivors passively. Jailer is...Jailer. if i have a regressing gen he can guard it i guess (wish he had something else). But Carnifex and Jailer seem to be falling behind as MFT and other movement speed mess with the balance of how they should hit you. (Since i assume they are meant to get gradual distance on you and hit you if you are just moving straight with no plan). But all 3 are good for cut offs. So just wondering if people think they could use a slight speed up with the meta as it is now. Or if 105% is fine. Even if jailer was assassins movement speed he'd probably still be useless. But never know. He has a decent job as my gen guard and cannon-fodder for my sword.

    As other people have already said, Carn and Jailor move at 102.5% not 105% movement speed. But regardless, Carn is definitely fine where he is. Being exceptionally useful for both wasting survivor's time and deleting pallets during a chase.

    I do agree that Jailor could use a buff. But I am against increasing his chase potential because both Carn and Assassin are already specialised for chases. And buffing Jailor to be better at chases would go against the whole point of having specialized guards to chose for specific situations.

    Instead, I suggest that survivors within Jailor's detection range suffer from Oblivious as long as they remain inside the range, and for an additional 20 seconds after they leave. This lets the Jailor be used to set up ambushes for the Knight as he patrols the area. And keeps his specialization as the info-utility guard.