Releasing a new Skull Merchant skin as she is made worthless

Comments

  • Wrong, all the Chess-Merchant-Abusers forced BHVR to nerfing her.

    It's well deserved.

  • @ProfessorDunwich said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554664#Comment_3554664

    A small speed boost when he puts down his traps? Still needs to collect his traps as always. It is a bone thrown to a killer left to rot. He is outdated and in need of a complete rework.

    Bur the pattern remains, Killers usually only get reworks if they have a play style that bothers Survivors.

    The pattern doesn't exist. If a Killer needs to be toned down for some reason, then they are. However, the majority of Killer reworks aim to improve the usefulness and quality of life for the Killer.

    Wraith, Doctor, Bubba, Clown, Legion, Plague, Ghostface, Demo, Trickster and Sadako were all purely to boost the quality/strength of playing the killer. That's not even mentioning the smaller tweaks to some killers.

    I don't know what your conspiratorial line of thinking aims to achieve, to be honest. Do you have a victim complex? Do you just want to stir the pot? Either way, it's really not a great outlook to have on these things.

    BHVR aren't out to get you for playing a certain role, and BHVR certainly didn't release this skin as a last-minute cashgrab. It was in the works before the rework and they will most likely Buff her in the coming updates anyway.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554771#Comment_3554771

    The pattern doesn't exist. If a Killer needs to be toned down for some reason, then they are. However, the majority of Killer reworks aim to improve the usefulness and quality of life for the Killer.

    Wraith, Doctor, Bubba, Clown, Legion, Plague, Ghostface, Demo, Trickster and Sadako were all purely to boost the quality/strength of playing the killer. That's not even mentioning the smaller tweaks to some killers.

    I don't know what your conspiratorial line of thinking aims to achieve, to be honest. Do you have a victim complex? Do you just want to stir the pot? Either way, it's really not a great outlook to have on these things.

    BHVR aren't out to get you for playing a certain role, and BHVR certainly didn't release this skin as a last-minute cashgrab. It was in the works before the rework and they will most likely Buff her in the coming updates anyway.

    I’m sure they will buff her down the road, just like Freddy and Myers.

    There’s no conspiracy, it’s business. Survivors make up many more players, so they have to be kept happy. If they run into strats that bother them, they may not buy cosmetics. That said, Killer’s experience needs focus too. If things keep going how they are (Survivor queues are already long), there will not be many Killers left. The anti-camping mechanic is going full steam ahead and I have very little doubt more will be done to prevent tunneling.

    The ones that remain will be those who don’t put up much of a fight and accept losing from the get go. You ever play against multiple friendly Killers? Gets boring real fast.

    It is a delicate balance and I feel like BHVR is doing a dreadful job.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554654#Comment_3554654

    Again, Doctor was before my time, but everything I've seen regarding that rework indicates he was largely reworked because he was clunky and awkward to play. Certainly, even if that wasn't the intention, fixing that was undeniably the result of him being reworked.

    For Sadako, it was a combination. Her Condemned build before was obnoxious for survivors, but at the same time, killer player feedback was that she wasn't strong enough at doing anything else. That was the reason for her rework, even if you personally think it didn't help enough.

    Skull Merchant is having her chase increased, there's no denying that. She actually can go for her chase playstyle without expensive purple addons on the PTB, and with some improvements that she may or may not get, will be fine overall. She won't be strong, but she'll be a lot better than she was. I don't personally like the rework, but it's clear what the reasoning behind it was and it's clear that she will be at least strictly better in terms of strength afterwards.

    I find your last list here interesting. Pig's been left to rot? She's been buffed almost as many times in a row at this point as the string of nerfs that prompted the meme, she absolutely is not languishing. Pig's actually kinda good these days. Trapper also is getting changes in this PTB/update, so he's clearly not being left to rot either- and the devs have an actual stated reason for not giving him a full rework, if that's what you're after specifically.

    For the rest of those killers, I think it's probably safer to assume they haven't been changed because they can't change every killer at once (or only ever focus on improving killers, for that matter) and they're just kinda low priority. Freddy is weak and boring but let's face it, he's not exactly popular. Hillbilly suffers from new map design, sure, but they are addressing that and people still like him, both to play and to face. Clown may be on the weaker side, but a killer that's just only decent is pretty unambiguously low priority for changes compared to something like Skull Merchant.

    You're kinda missing the forest for the trees when you say "because they aren't bothering survivors". For one, survivors are players too, so their feedback and experience does matter, but more importantly... think about what "bothering survivors" means in this context. In this context, it means games that stretch out for an hour because Skull Merchant is (was, thankfully) too good at 3-genning. Is that not a complaint that warrants swift adjustment? Is it not unambiguously more important than a handful of killers that are unproblematic but kind of weak? There's a point at which something "bothering" survivors does actually need to be fixed, and quickly. It would be the same if there were something that broken "bothering" killer players too.

    how can skull merchant go for a chasing play-style when entire play-style revolves around survivors running into drones that do not detect them? disregarding the rework, the current version of skull merchant is not getting any claw traps currently through regular play. the new one will be even worse because series amount of negative changes put into her kit which is long list of them. the purple add-on's allowed her to gain some of claw trap effects without relying on survivor on the survivor. now that they have irrelevant effects, her chase is worse then prior to the change.

    @ProfessorDunwich said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554802#Comment_3554802

    I’m sure they will buff her down the road, just like Freddy and Myers.

    There’s no conspiracy, it’s business. Survivors make up many more players, so they have to be kept happy. If they run into strats that bother them, they may not buy cosmetics. That said, Killer’s experience needs focus too. If things keep going how they are (Survivor queues are already long), there will not be many Killers left. The anti-camping mechanic is going full steam ahead and I have very little doubt more will be done to prevent tunneling.

    The ones that remain will be those who don’t put up much of a fight and accept losing from the get go. You ever play against multiple friendly Killers? Gets boring real fast.

    It is a delicate balance and I feel like BHVR is doing a dreadful job.

    The ones that remain will be those who don’t put up much of a fight and accept losing from the get go. You ever play against multiple friendly Killers? Gets boring real fast.

    bvhr always keep few killers strong. it is just that the people that play killer face a lot of repetition because they have to enjoy playing the killer that BVHR keeps strong. it creates a problem where you have lack of reason to choose other killers because the power-level difference is too high.

  • @ProfessorDunwich said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3552825#Comment_3552825

    Way I want? So wanting a Killer to be viable is personal preference now? Interesting.

    There is centralized leadership. That’s how businesses work.

    @Alice_pbg said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553007#Comment_3553007

    some people think she is perfectly viable and some that she just needs a few numbers buffed from ptb so... yes.

    what is viable or not is basicaly just personal preference and not actually objective.

    The price of SM's skins should not be dropped because of the balancing means some people think she is perfectly viable???

    Balancing team made SM weak has nothing to do with the price with her skin. I cant understand your connection here.


    They just buff Trapper means his skins' price should be increased by another 50 auric cell ??? Thats how business should be !

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554662#Comment_3554662

    how can skull merchant go for a chasing play-style when entire play-style revolves around survivors running into drones that do not detect them? disregarding the rework, the current version of skull merchant is not getting any claw traps currently through regular play. the new one will be even worse because series amount of negative changes put into her kit which is long list of them. the purple add-on's allowed her to gain some of claw trap effects without relying on survivor on the survivor. now that they have irrelevant effects, her chase is worse then prior to the change.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554818#Comment_3554818

    The ones that remain will be those who don’t put up much of a fight and accept losing from the get go. You ever play against multiple friendly Killers? Gets boring real fast.

    bvhr always keep few killers strong. it is just that the people that play killer face a lot of repetition because they have to enjoy playing the killer that BVHR keeps strong. it creates a problem where you have lack of reason to choose other killers because the power-level difference is too high.

    Bare minimum, reworked Skull Merchant gets more consistent Haste from chasing survivors into drones. Her kit needs buffs, because you're right, the drones don't detect survivors consistently enough for claw traps to be something you can reliably use, but the bones of what would be a perfectly fine power are there right now.

    Even if she is just strictly weaker though, that doesn't really change my overall point about killer reworks not being primarily just to address issues on the survivor side. She just becomes something of an exception, and not for lack of trying.

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3554973#Comment_3554973

    Bare minimum, reworked Skull Merchant gets more consistent Haste from chasing survivors into drones. Her kit needs buffs, because you're right, the drones don't detect survivors consistently enough for claw traps to be something you can reliably use, but the bones of what would be a perfectly fine power are there right now.

    Even if she is just strictly weaker though, that doesn't really change my overall point about killer reworks not being primarily just to address issues on the survivor side. She just becomes something of an exception, and not for lack of trying.

    Bare minimum, reworked Skull Merchant gets more consistent Haste from chasing survivors into drones.

    that is wrong. you get more speed with current skull merchant because survivors staying the lock-on zone grant same benefits as those with a claw trap. in rework version, you have to complete 3 lock-on stacks to do same as current version that needs 0 lock-on stacks.

  • @C3Tooth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553007#Comment_3553007

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553015#Comment_3553015

    The price of SM's skins should not be dropped because of the balancing means some people think she is perfectly viable???

    Balancing team made SM weak has nothing to do with the price with her skin. I cant understand your connection here.

    They just buff Trapper means his skins' price should be increased by another 50 auric cell ??? Thats how business should be !

    no idea why you replied to me there...

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3555032#Comment_3555032

    Bare minimum, reworked Skull Merchant gets more consistent Haste from chasing survivors into drones.

    that is wrong. you get more speed with current skull merchant because survivors staying the lock-on zone grant same benefits as those with a claw trap. in rework version, you have to complete 3 lock-on stacks to do same as current version that needs 0 lock-on stacks.

    I didn't say more, I said more consistent. Survivors linger on the scanner after they're detected for a handful of seconds (I think ten?), compared to before where one person running straight through a drone would give you a considerably shorter Haste duration.

    That isn't nothing, even if the number is lower having it active for longer will improve that chase considerably. Again, I do not like this rework, but there are some things it has going for it from a more objective standpoint.

  • @ProfessorDunwich said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3552310#Comment_3552310

    You have almost 5k posts in under 2 years. Nothing wrong with that but it certainly is not casual as most people would understand it.

    Casual player, comp forum poster.

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