fun idea for blumehouse Michael Myers dlc
Sorry for any errors.
What if the shape got a rework? Something that makes him feel like how he was in the new trilogy (mostly 2018 reboot and kills, sorry ends.) so here's what i'm thinking, we go less build up and more payoff for both sides:
Power: The Shape stalks- The Shape no longer starts oblivious (i promise i'll make it up to you) when he stalks he no longer has tiers. Instead what he is building up to IS his oblivious effect. Once his meter is filled he "stalks" his prey dead silent until it empties or he picks someone up. So he'll have oblivious for like 45 seconds or maybe 60.
get rid of the red add on of instant down and unlimited power and replace it with these~
Agoraphobia: when you enter The shape stalks, all pallets, windows, and vaults are blocked in your terror radius. (only when you start so the survivors feel trapped instead of facing an instant down.)
Favorite Knife: when you enter The Shape Stalks you can see the auras of survivors within 12 meters of you. de activates after first down and reactivates when you reenter your power. (cool thing about this, what if when you choose this add on it changes what the knife looks like. also as an Easter egg the add on description says it's the one he picked in Halloween kills when he kept stabbing that old dude in the back.)
The other addons can be things that increase the duration of the power. some could apply an effect upon the first hit after you enter power. perhaps some could apply haste after he preforms an action like vaulting, breaking, or checking lockers.
I didn't forget the perks~
SNUFF OUT HOPE: "when surrounded by 'courage' remind them what pure Evil looks like"
----- Every time you are stunned by lockers pallets flashlights flashbangs and or DS you gain a token for max of like 5, these tokens. Each token blocks a stuns from lockers pallets and flashlights, you lose a token if it blocks a pallet stun or locker stun. when it "blocks" them you aren't slowed nearly as much and can keep moving an attack.
CURIOSITY-SCOURGE HOOK: "Sometimes you just got to admire your work"
When you put a survivor on a scourge hook any survivor who tries to repair a gen for the next 20\25\30 seconds will scream revealing their aura for 4 seconds and is exposed for 45 seconds. (Fun thing for this, make the icon Michael tilting his head like when he pins someone to a wall and looks at them.)
HEX- THE BOOGEYMAN IS REAL "You don't believe in the boogeyman? Well you should."
When you down a survivor with a basic attack a random dull totem will light once it does the gen with the most progress will be blocked until the totem is cleansed. Once cleansed the perk will go on cool down for 60\50\40 seconds. when that time is up the next time you down a survivor it will light another random dull totem
MORI: The survivor being on the ground begins to crawl away and suddenly a couple entity claws come out of the ground in front of them reaching for them. When suddenly they are pulled back by the ankle by Michael as he stabs them in the chest and back repeatedly as they struggle until Michael delivers one finale blow to the head stealing the kill from the entity since that's who Michael Myers is.
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