Blight dodged another mid-chapter

Mid-chapter is good, i won't complain but it's just funny how lucky Blight is.

If SM was not problematic like that, maybe this mid-chapter would be about Blight. But at least SM 3-gen is gone. She sounds more interesting to play as and against.

Anyway good job Blight, you dodged another hit. But how many vests do you have Mr Blight? When hammer of justice will visit you 🤔

Comments

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545174#Comment_3545174

    For the, nerf survivors at high level but not low level, its simple. Trickle down balance. There's a great video that explains the concept that i'll link you. The video is about Team Fortress 2. But the concept applies. Specifically, the concept about the B.A.S.E. Jumper item, which i think is very relevant to the discussion around DBD. The timestamp i linked is the relevant timestamp.

    https://www.youtube.com/watch?v=X1p42KtZOCw&t=203s

    Now, take a look at this clip from Ayrun, who is a comp survivor player:

    https://www.youtube.com/watch?v=wvQXsdnVo9U&t=11m45s

    He mentions in the video: "this is one of the worst pallets in the game" but look how he plays it. Look how he angles the camera, so he can see under the cars, making it impossible for the killer to do a mindgame. Look how he is able to abuse the new chemical trap perk, forcing the killer to not want to break the pallet, but also use the fact that you can cancel a drop by vaulting a pallet.

    Or this one from hens:

    https://www.youtube.com/watch?v=9rfKqY4bMmI&t=365s

    Look how long it takes for that legion dealing with shack. This is before the pallet is dropped, and i'd argue that the legion played it pretty well most of the time. Remember, legion is an m1 killer. But shack is just so powerful in the hands of a skilled survivor.

    This doesn't even factor in situations where you can have shack window spawn into a jungle gym window which is just a pure infinite at that point.

    Now, what about low skill survivors, what are they doing with shack? They are doing this:

    https://www.youtube.com/watch?v=YLkZnrQNu8M

    So, for example. If you nerfed killer shack to not be as powerful, you won't be hurting those low skill survivors, because they are doing the above, not doing the kind of stuff that hens and ayrun can do. And in many other examples you have say, unmindgameable loops. Why do unmindgameable pallets even exist? If you took those away and made them all mindgameable 50/50s, it would be a massive buff to killers, while not hurting low level players. Because in low MMR, killers aren't doing mindgames anyway.

    So, nerfing these structures like jungle gym, shack (i think dead dog for example would be a good way to deal with shack) and/or making it so you can't spawn these ridiculous structures into each other (no more jungle gym, into cow tree, into shack). You won't be hurting low skill survivors by doing this. Doing so might even allow them to LOWER the amount of time it takes to complete gens.

    On the flip side, what are some things that you can do to buff survivors in low skill, or nerf killers in low skill games, without hurting high level games? Well, i bring forth, the greatest balance decision that DBD has ever made. The change to Hex: Ruin in patch 3.5.0. Old ruin was this:

    https://us.v-cdn.net/6030815/uploads/OILSH2P8KU4D/image.png

    Then they changed it, to this:

    https://us.v-cdn.net/6030815/uploads/18W3OIUNDGK9/image.png

    This change, was the single greatest balance decision that BHVR has ever made in this game. Because it was perfect. The old ruin, was TERRIBLE for low skill games. Low skill survivors can barely hit regular skill checks as it is, and suddenly, you are forcing them to hit GREAT skill checks, or LOSE gen progress? So much so that people would often resort to "gen tapping" in order to avoid getting skill checks. (i know, i was one of them).

    But, on the other side, in high skill games, this perk basically did nothing, but nullify the bonus from great skill checks. Because high skill survivors, are hitting great skill checks in their sleep. On top of that, high skill survivors, generally know where totems spawn. So old ruin typically lasted maybe 45-60 seconds before it was cleansed in high skill games. Meanwhile in low-skill games, survivors barely know what a totem even is.

    So, how did they fix it? By changing it to the above. And what did that do? This HEAVILY nerfed it in low skill games, by doing a few things. First of all, now it wasn't tied to skill checks anymore, but tied to "not working on the gen". It also changed it to something that no longer "just passively worked" but that the killer needed to pressure multiple survivors, and pressure them well, in order to deal with. Pressuring multiple survivors, isn't something that low skill killers are going to be able to do.

    However, in high level games, this was a MASSIVE buff. Because now, it actually hurt high skill players. And high skill killers could capitalize on it, by pressuring multiple survivors.

    And even better, just a few short months after that, we got hex: undying, which made it even stronger in high skill games by making it something that actually had to be dealt with early on.

    So in summary. There are definitely things that can be done,

    Thing is this trickle down balance as you mentioned is something that is already in affect and we've seen numerous times in the recent past, and this also applies to both sides.

    The example you gave for Ayrun was simply just a bad killer. As he mentioned that is one of the worst pallets in the game and there were several opportunities the Pig had to get a down. You could of made an argument that Chemical Trap was the reason why the PIg avoided breaking the pallet to zone him, but with the other decisions they made throughout the match I doubt thats the case

    The example with Hens also isn't that great since the guy was trying to mind game shack, and also commit to him WAY too long. You can even hear him say at 5:35 "Wait, are you actually committing to me?" Because not only did he have distance on him, but Legion is not a 1v1 killer. Their strength comes from the 1v4 by splitting pressure across all 4 Survivors. You can even see some one trying to blind him at killer shack when they were out in the open which would of been an easy hit, but he still commits to Hens.

    Staying in chase with a Survivor until they go down is a bad thing a good chunk of the time, ESPECIALLY in the early game. You are providing 1 Survivor with all the resources necessary to waste your time when those resources are meant to be split among all 4 Survivors.

    As you said, there are things that can be done and are being done, its just at a much slower pace than most people want.

  • Jus because devs dont know how to make priorities. Changing some stupid perks into still stupid perks, but letting untouched several bullshit addons again. Devs at its best.

  • @ProHillbillyMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3545635#Comment_3545635

    Iri Tag, C33, C21, Ring, Vial, Crow, Rat.

    I thought it's obvious.

    How are crow, rat, c21, and iri tag individually broken?

  • MFT too... I am going to cry.

  • @MikaelaWantsYourBoon said:

    Mid-chapter is good, i won't complain but it's just funny how lucky Blight is.

    If SM was not problematic like that, maybe this mid-chapter would be about Blight. But at least SM 3-gen is gone. She sounds more interesting to play as and against.

    Anyway good job Blight, you dodged another hit. But how many vests do you have Mr Blight? When hammer of justice will visit you 🤔

    blight does not changes. add-on are strong but not impossible to defeat. blight keeps dodging changes bvhr likely does think he needs any changes.

  • We knew blight is not gonna get anything this chapter thanks to reddit AMA they did last time.

    So I dont get why people were expecting anything

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