Why you as a killer main should care about the state of Xeno

As survivor MMR is pushed lower and lower by everyone playing Xeno. If this keeps up, in a few weeks you won't be able to play any other killer without getting completely demolished. MMR inflation is real.

Comments

  • @Majin151 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533614#Comment_3533614

    Oh ######### off so by your logic 4 people dying to a billy isn't the same as the last match because JohnnyGondolas2006 was using left behind that match on dwight and the next match had people playing to win and ended in a close match but said Billy got his 4k

    News flash all the game's mmr cares about is escapes & kills and the stats that we have access to proved you wrong and you're trying to weasel your way out of it

    You're unironically Dr Manhattan in this meme

    https://us.v-cdn.net/6030815/uploads/Y3NMP3DDH4G6/bb5.jpeg

    "I'm tired of these stats. These Killers"

    follow-bird-08.jpg


  • @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3534330#Comment_3534330

    You realize solo survivors is the largest demographic of players on DBD right?

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3534324#Comment_3534324

    I disagree on the turrets, they take too long to move around and on a lot of maps there isn't actually a "good spot". It's better to just plop them down quickly and use them as a warning system. That being said, there isn't a whole lot to learn, she's basically nemesis if he could spam tentacle a lot more.

    The argument that it takes time to learn a counter and reduce the kill rate just isn't a good one. Especially since during that same time killers haven't figured out how to play her perfect either. Her kill rate has come down some for me, but it's still 10% above the average.

    The turrets could use some QOL improvements like reducing the placement radius and a reduction on the hindered.

    It's indeed a fair complaint that the turret placement zone is too big for certain maps and you just can't place them sometimes. (RPD, The Game, etc)

    -----

    Yes it is a valid argument that you need to learn counter play before demanding nerfs, because the other side of the argument is the equivalent to people demanding nerfs to trapper because they can't be bothered to look down or disarm traps.

    Theres effectively no "techs" or "skills" you need to learn to play xeno at 100% efficiency, PC killers had the PTB to practice on, and everyone else had YT videos from the PTB showcasing the killer, however turret placement and efficiency is a "skill" you need to learn to counter xeno.

  • @WilliamSN said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3534338#Comment_3534338

    The turrets could use some QOL improvements like reducing the placement radius and a reduction on the hindered.

    It's indeed a fair complaint that the turret placement zone is too big for certain maps and you just can't place them sometimes. (RPD, The Game, etc)

    -----

    Yes it is a valid argument that you need to learn counter play before demanding nerfs, because the other side of the argument is the equivalent to people demanding nerfs to trapper because they can't be bothered to look down or disarm traps.

    Theres effectively no "techs" or "skills" you need to learn to play xeno at 100% efficiency, PC killers had the PTB to practice on, and everyone else had YT videos from the PTB showcasing the killer, however turret placement and efficiency is a "skill" you need to learn to counter xeno.

    The reason the turrets have a huge placement circle is because they do body block you. If they were smaller you could use them to body block the killer (I already tried), it's just big enough that you can't put it anywhere the killer can't squeeze through.

    The argument doesn't really make sense unless all the Xenos are masters at her already. Which they aren't. We learn at the same time so the kill rate should be near what the kill rate will end up from the beginning.

  • Peanits has already commented on another discussion about Xeno.

    They have no planned changes for it because they don't do balance changes after a week, so you're gonna have to wait.

  • @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3534581#Comment_3534581

    The reason the turrets have a huge placement circle is because they do body block you. If they were smaller you could use them to body block the killer (I already tried), it's just big enough that you can't put it anywhere the killer can't squeeze through.

    The argument doesn't really make sense unless all the Xenos are masters at her already. Which they aren't. We learn at the same time so the kill rate should be near what the kill rate will end up from the beginning.

    My man, there's nothing to learn as killer when it comes to xeno, it's just a mix of demo and nemesis.

    Survivors have to learn the new audio / visual cue for the M2 , and learn how to properly use turrets.

    It's no wonder xeno feels "opressive " , you still have to learn its counterplay properly while xeno players just transfer their skills over 1:1.

  • @WilliamSN said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3534723#Comment_3534723

    My man, there's nothing to learn as killer when it comes to xeno, it's just a mix of demo and nemesis.

    Survivors have to learn the new audio / visual cue for the M2 , and learn how to properly use turrets.

    It's no wonder xeno feels "opressive " , you still have to learn its counterplay properly while xeno players just transfer their skills over 1:1.

    I don't get it. You must play nearly zero survivor.

  • @WilliamSN said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3534723#Comment_3534723

    My man, there's nothing to learn as killer when it comes to xeno, it's just a mix of demo and nemesis.

    Survivors have to learn the new audio / visual cue for the M2 , and learn how to properly use turrets.

    It's no wonder xeno feels "opressive " , you still have to learn its counterplay properly while xeno players just transfer their skills over 1:1.

    Not entirely true? The basic gameplay of Xeno translates extremely well if you played Nemesis, but learning how to hit over small obstructions with the tail is something Demo and Nemesis can't really teach you super effectively without playing Xeno themselves.

  • @woundcowboy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3534082#Comment_3534082

    What do you mean? I’m saying the guy crying about the killer week 1 is probably not good at the game.

    I was quoting you to say the same thing, rather than say it myself.

  • @Biscuits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533636#Comment_3533636

    I wish BHVR would put out stats based on SWFs and Solo players. I think it would destroy peoples perception on this game.

    But 4 SWF not 2 or 3 lets talk about teams

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