Its Time For A CHANGE!!!

Dead By Daylight as we the community sees has decrease in performance. From Barrowed Time not being unique or usable to Perks being unusable till unhooked. Barrowed Time. Medkits cant have duo use anymore with 200% healing speed or 300% compared to the now 115% with only 1 use.

Perks that need Changing

Barrowed time

NEEDS TO BE UNIQUE NON OF THIS EXTRA BS like endurance only let borrowed time and couple other perks gain endurance.

Decisive Stike:

was decently op before just needs counterplay

Dead Hard:

######### IS THIS ######### NOW

IRON Will:

Needs to be 100%

Self Care:

Selfcare needs the old stats

Botany knowledge:

should not decrease efficiency

Killer Perks

Hex Ruin:

Needs to be put back to old where great skill check needed.


KILLERS

BILLY BILLY BILLY BILLY NO CHAINSAW COOLDOWN BRING THE OLD BILLY BACK BRING THE OLD BILLY BACK

Survivor Main


Us the community needs to tell these developers what we want otherwise why the ######### we giving them money.


MORE SKILL NEEDS TO BE EXPRESSED IN THIS GAME!!!!

Comments

  • Amazing first post. Welcome to the forums.

  • Uh... ok... I guess...

    Leaves as quickly as possible*

  • Interesting approach. Do you want basekit BT gone too? Or just buff BT?

    DS has counterplay. Maybe return it to 5 second stun.

    DH are you asking for a buff or nerf? As its pretty solid right now.

    IW only if Spirit gets her original phase walk back.

    SC has so many old stats. You need to be more specific.

    Botany, i´m ok with that one.

    Ruin... i think hex perks as a whole need a rework. None is a "high risk, high reward" perk anymore.

    Billy, most of the community would sign that.

  • @Tsulan said:

    Interesting approach. Do you want basekit BT gone too? Or just buff BT?

    DS has counterplay. Maybe return it to 5 second stun.

    DH are you asking for a buff or nerf? As its pretty solid right now.

    IW only if Spirit gets her original phase walk back.

    SC has so many old stats. You need to be more specific.

    Botany, i´m ok with that one.

    Ruin... i think hex perks as a whole need a rework. None is a "high risk, high reward" perk anymore.

    Billy, most of the community would sign that.

    Devour:"am i a joke to you?" The amount of times i can get devour into snowball is nuts. Especially on the killers that can hide it like plague. And you just mori one of them before they even know devours there. (Also protector killers like trapper and twins) but yeah agree on all. Especially billy.

  • @supersonic853 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3523566#Comment_3523566

    Devour:"am i a joke to you?" The amount of times i can get devour into snowball is nuts. Especially on the killers that can hide it like plague. And you just mori one of them before they even know devours there. (Also protector killers like trapper and twins) but yeah agree on all. Especially billy.

    Most of the time, when a killer runs a Hex build, i hear 1 or 2 Thunderstrikes before the first minute is over. Spawns are a joke. Like literally next to a gen. Or on top of a hill. Getting to 5 stacks with Devour is extremely luck based.