Destroyable bloodlust and new survivor objective- whole new game mechanic and ideas

Many killers have long desired survivors have a new objective and many survivors have long wished for a nerf to bloodlust. While these have been minorly addressed, I have a suggestion that would kill two birds with one stone as well as open up new paths for creativity (and even an idea for one such path).

Around the maps there would randomly spawn a blob of flesh that's tied closely with the entity, perhaps in the basement of each map. This flesh or entity goo is vulnerable and also the source of the killers bloodlust. Survivors have the ability to bring some sort of weapon (Jerry cans perhaps) to breakdown this blob, and with each piece of progress the killers bloodlust weakens. At it's weakest, they will be left with either no bloodlust or only tier 1 bloodlust (depending on how you feel it needs to be balanced). I personally would have it remove bloodlust for the match entirely, but take up a considerable amount of time to do so. Two birds with one stone.

This also opens doors for more design. For instance, a perk for survivor focusing on this mechanic, "One With Darkness"; Once per match while in proximity of the entity blob, reach into it to pull out a dull spike. Injure yourself to become broken for 120 seconds, after which the spike becomes iridescent and dripping with blood. Crush the spike with a short animation to teleport back to the entity blob and become exhausted. A once per match get out of jail card, but with a hefty cost. A good perk to go on any survivor with a dark past perhaps.

Thank you for taking time to read this suggestion, any feedback would be appreciated. Have a wonderful day and night.

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