Made for this Rework ideas
Idea 1:
Removed the Endurance Status when picking Someone up.
After getting injured by any means and while injured you gain a 3% Haste Effect.
Performing any Conspicuous Action Disables Made for this.
Idea 2:
Remove the Endurance Status effect when picking Someone up.
After getting injured by any means, gain a Token up to a Maximum of 3 Tokens.
Each Token gives you a 1% Haste Effect up to a Maximum of 3%
Lose 3/2/1 Token(s) upon being Hooked.
This Perk deactivates while healthy.
Idea 3:
After picking up a Survivor from the Dying State, gain the Endurance Status for 10 seconds and a 5% Haste for 30 seconds while healthy and for an additional 30 seconds while injured.
Let me know what you think :D
Comments
I think idea 2 has to be my favorite, how one basically gets more powerful overtime. Another thought that I had was that the endurance effect stays BUT when you pick up someone off the ground/heal you get around 15-30 seconds of Exhaustion. That way, the speed disables but the Endurance effect is still usable with that perk alone.
The first one is simple and straight to the point, using Conspicuous Action as restriction will stop any more exploit from happening. I just hoping they really are read the forum and find this feedback useful than letting MFT or buckle up running rampant. Current meta is horrible.