Unfair event design
This event is very killer-sided and you should patch it. Reason why:
As a survivor you get 3k per gen and have to do 3-4 generators for max bp from the event. It increases by 3k for each token someone brings. That means, assuming the worst, survivors must complete 16 generators in order for everyone to get max BP from the event in every match. I don't even think a comp swf squad can finish 16 generators before they die to killers. This event basically doesn't even exist for soloQ survivor... you'll get 0-6k bonus x2-4 on average which means: 3k x 3 = 9k bonus bp each game on average.
Meanwhile as killer, which I haven't tried yet (assuming it's 3k x 4 for generators for a total of 12k bonus bp, it's probably 12k bonus for killer), they would get 1k bp per hook. If you are actually good, and assuming 1 person doesn't get saved in time, and 1 person always escapes, you can probably squeeze out an average of 10 hooks per match, for a 10k bonus bp just from your own event token. Now add the average x2-4: 10k x 3 = 30k bonus bp each game on average.
Wow, very balanced event maths I'm seeing. Just make it 100% bonus bp in all categories please?
Comments
If killer is the way to make bank, then just play killer.
Survivors should get more bp in general too. Prove thyself used to be bandaid fix for that but now that it's gone bp earnings should be increased.
And if you take a bathroom break, or eat, sleep, shower, or work, then you don't get any Bloodpoints.
Maybe stop doing the things listed above and then start nitpicking on event points that you're missing out on?
That's disappointing. I haven't played yet but was looking forward to it.