The Killer Mega-Patch Thread
This is a thread about a list of changes that I want to share. The following are what I certainly believe would be the right changes for each Killer in this game to make them better to play as or play against. These changes are on the more positive end of the spectrum (except a few) and target key aspects of certain Killers that need fleshing out.
These changes understand the core concepts and the fun of each Killer and are made with these in mind. Here we go:
The Trapper
- Bear Traps now prioritize spawning near vault locations and pallets.
The Wraith
- Post-Uncloak movement speed duration is increased back to 1.25 seconds.
The Hillbilly
- The Hillbilly's gravity and momentum are now reverted to a previous state that allowed him to gain tremendous height and go on top of certain areas in maps.
- However, The Hillbilly now has a vertical speed cap that prevents him from launching him into outer space.
The Nurse
- The Nurse now goes into a special 6 second stun animation whenever stunned under the following circumstances:
- Performing a Blink or Chain Blink
- Performing a Post-Blink attack
- Being in the Chain Blink window
- Being in the Post-Blink attack cooldown window
- This effect removes Fatigue due to its long stun duration and does not stack with Enduring.
The Shape
- The amount of Evil gained from stalking Survivors at maximum fall-off range is increased to 50%.
The Doctor
- Shock Therapy can now be held after being fully charged, and releases after letting go of the Power button.
The Nightmare
- Dream Pallets are now basekit and all add-ons related to them now affect Dream Snares as well.
The Pig
- Ner--
- Crouch transition time is now reduced to 0.7 seconds.
The Clown
- The Afterpiece Antidote activates 50% faster when The Clown is within the Antidote's gas.
The Spirit
- The Kintsugi Teacup and Dried Cherry Blossom add-ons now have their rarities swapped.
The Legion
- The BFFs add-on now requires 25 tokens, but its effect will now instantly apply whenever the tokens are all earned, rather than applying when the exit gates are powered.
The Plague
- The amount of sickness accumulated through Vile Purge's projectiles is now dependent on how long the Power was charged:
- Reduced to 0.5% when at 25% charge.
- Reaches up to 1.25% when fully charged.
The Ghost Face
- Marked Survivors no longer lose their mark upon being hit, and only lose it upon being hooked.
The Oni
- Demon Dash's ability to be turned is now heavily restricted to prevent it from hitting at unintentional angles.
The Deathslinger
- ADS deactivation time is reduced to 0.4 seconds.
The Executioner
- Torment is now applied to healthy Survivors hit by Punishment of the Damned for 30 seconds.
- This effect becomes "permanent" (i.e. lasts like it would if it was activated by torment trails) if the Survivor is put into the Dying State within that time frame.
The Blight
- Lethal Rush now has a tighter vertical look angle to prevent it from being able to allow The Blight to slide against objects in an unintended manner.
The Trickster
- Showstopper Blades now deal 50% extra damage when thrown manually after the initial throw.
- This effect resets after 3 seconds of not throwing or resetting the throw state.
The Nemesis
- Base movement speed is increased to 4.8m/s, making him the fastest Killer in the game.
The Artist
- The cooldown of Dire Crows after they disintegrate after being idle is increased by 3 seconds for every Dire Crow that is set up.
The Onryo
- Condemned now decays at a rate of 1 stack every 10 seconds whenever a Survivor is in the Dying State for more than 3 seconds.
The Dredge
- The Dredge can now teleport to the unlocked locker in a double locker setup, so long as it is from the currently locked locker in that same setup.
The Mastermind
- Virulent Bound now retains full momentum when dashing off of ledges, rather than having a jarring transition between bounding off a ledge and going into the air.
The Knight
- The Knight can now cycle between each Guard manually rather than having to hit them.
- All Guards now have a 10 second cooldown after using them and cycling back to them.
The Skull Merchant
- Drones placed near Generators now give Survivors a new effect that increases their repair speeds by 10%.
The Singularity
- Biopods will now target Survivors if any part of their body is exposed to the Biopod.
This list of changes, I feel, would not only be very doable for every Killer, but would make the experience of using them much more fun (for either side), keeps their identities intact and possibly gives them new tools to better handle their games and niches, or changes to better balance them out.
I will give a full explanation of each individual change in my next post.
Comments
Reasons for each change:
So what changes are good imo:
Trapper, Wraith, Nurse, Doctor, Spirit, Clown Ghostface, Trickster, Knight, Larry
What killers need way more/different changes:
Billy, Shape, Pig, Blight, Skully, Wesker
Nemesis is over buff imo, he needs definitely an add-on pass and maybe some number buffs to his tentacle, or decrease survivors movement speed from getting infected.
Artist don't need a nerf, she is in a good spot.
Oni doesn't need a nerf. Flicks are fun to do, you didn't want to remove techs from Wesker or Blight(only hug). Pyramid head also call flick and make his power impossible to react against. So I would say either all of those or none. I would definitely prefer none, they are not game breaking, it's not easy to do, so increasing skill ceiling and it's fun to do.
Deathslinger would need rather ADS activation time reduced. Deactivation would just force faking ADS even more than now. It's boring as hell for both sides imo.