So, the last content we get for this game was

  • Toba's Landing - heavily survivor sided
  • Shattered Square - survivor sided
  • Garden of Joy - heavily survivor sided
  • MFT - completely busted
  • Smash hit buff
  • BNP buff

And the devs dare to tell the community that they care about balance & killer players ?

Comments

  • @Sharby said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497448#Comment_3497448

    Most killers on this forum are so against the idea of winning a loop in a way that's not brute-forcing it makes me wonder how they're playing their games and want to see footage that will, coincidentally, never get posted because it would bring a lot to light lol.

    I agree, and doing a good mindgame is so nice.

  • @UnavailableName said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497448#Comment_3497448

    Mind game in jungle gym ? Against aplayer that knows choke points ? sure bro.

    Do you even know what choke points are actually ?

    I'm pretty sure you do not, and the light bless you bro, now that you have checked "choke point dbd" on youtube, you are a new player and you feel like you have learnt something new 3 thousand hours later 😂

    I really don't need to watch videos of people explaining certain tiles like jungle gyms because I play the game. Also because you don't believe in the mind game, ranged killers and clown completely counter MFT.

  • If you believe in the mind game in jungle gyms it means you do not kn ow the game at all and what choke points are but you are right, stay out of this knowledge that maybe 1% of players know :)

    I guess you also do not know the momentum on each tile, the moment when you can vault the pallet or not.

    Again, do not improve, stay locked behind your Dunning-Kruger effect, thinking you are good while you do not even know what i'm talking about right now, which means you are a barely average player.

  • @UnavailableName said:

    If you believe in the mind game in jungle gyms it means you do not kn ow the game at all and what choke points are but you are right, stay out of this knowledge that maybe 1% of players know :)

    I guess you also do not know the momentum on each tile, the moment when you can vault the pallet or not.

    Again, do not improve, stay locked behind your Dunning-Kruger effect, thinking you are good while you do not even know what i'm talking about right now, which means you are a barely average player.

    I'm literally just talking from experience. Also, you take this game wat to serious.

  • @Aurelle said:

    A few points to make:

    - Recent maps are just bad map design and not intended to be one sided.

    - MFT isn't and never was a problem. It's only problematic when paired with Hope.

    - Smash Hit isn't a problem and needed a buff to be viable. Survivors are allowed to have good perks too.

    - BNP got nerfed, not buffed. It still has the same effectiveness as it did before though.

    Plus killers got a good amount of things this update:

    - Coldwind Rework

    - Many perk buffs

    - Sadako rework

    - Prove Thyself nerfed

    - Hag got addon changes

    • MFT is 100% a problem it's free value for getting injured that makes a huge impact in chase and makes bad tiles good especially against slower killers
    • Smash hit is debatable I think it's fine
    • BNP is honestly just better you lose a few seconds but guarantee an important gen is perm shorter making regression worse
    • Killer perk buffs were for some of the worst perks in the game becoming useable meanwhile buckle up is now insanely overtuned
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