Perk ideas
My imagination gave me ideas for perks, and I'd like to write them down.
I'm sadly a survivor main, so I imagied only survivor perks, and I don't know if they'd be horrible for the opposite team to deal with, or for the teammates to live with.
Boon : Lighthouse
You show what will be of use to those around.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.
Once placed, the boon will show to every survivor the generators, chests, totems, exit gates, and hatch inside its radius.
The killer will be shown to every survivor for 3/4/5 seconds after they enter the Boon Totem's radius.
The Boon Totem's range is increased by 4 metres.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
Boon : Safe Ground
You've already tried many times to make a zone clear from any dangers. Nothing prevents you from trying it again.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out in a radius of 24 metres.
All Survivors benefit from the following effects when inside the Boon Totem's radius :
- Hex Totems no longer affect survivors.
- Every negative effects will go away 30/40/50% faster.
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
Last Will
After getting hooked twice, and getting in a chase, Last Will activates for 24/28/32 seconds, giving the following to your teammates :
- Repairs, healings, cleasings, boonings, chests openings, and exit gate openings are 15% quicker to complete.
- Your aura is revealed.
- Get a 2% bonus speed.
Once Last Will ends, you move 3% slower, your repairs are reduced by 10%, and you aura is constantly revealed to the killer when not chased.
Linked Repair
You manage to influence what you already touched.
Linked Repair starts with 2 tokens.
Repairing a generator without leaving for 10 seconds takes one token from the perk, showing you the generator's aura until completed. Completing the generator while still having a token will give you back the one you spent.
Spending the two tokens will deactivate the perk, and the following applicates on the generators that got the tokens.
- Their aura are revealed to you until completed.
- You work 5% faster on them.
- Unless they are in regression, or in repair by someone else, they get 8/9/10% of the other generator's progress you made.
Repaid Kindness
You know to help those who did the same for you.
When someone unhooks you, you get a 40/50/60% healing speed when healing the said guy.
The effect can stack on the same teammate.
Resentful
What people make you feel, you want them to feel it too.
This perk activates after being freed, haing wiggled enough, or being hooked.
Once activated, give Blindness to the killer for 30/35/40% of the time you spent with the said effect after the last activation of Resentful.
The same goes with Hindered. The weight of the effect will be the worst you got until the last time Resentful activated.
Sense of Accomplishment
Your talent gives you motivation to do more. It gives hope to others, with you.
When hitting a great skillcheck, Sense of Accomplishment activates for 6/8/10 seconds, giving you and your allies within a 16 metres range 6% at repairing, healing, and cleansing.
Sense of Accomplishment does stack both with multiple instances of itself, and with multiple activations within the same 10 seconds.
Third Eye
Healing someone fully activates the perk 40/50/60 seconds, getting the following :
- You see the auras that are revealed to the now healed teammate.
- Said teammate see the auras shown to you.
This perk can't be put on two survivors at once.
(And please buff a bit friendly competition ; admitting two get the bonus and they entirely use it both on separate gens, they have won around 7 seconds. It usually only get used after the last gen is completed in solo trials, so if it could do exit gates faster... please)
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