Feature Suggestion: We should be able to sell/sacrifice unwanted Add-Ons and Items for Bloodpoints

I think it would be a cool addition to Dead By Daylight if we could sell or "sacrifice" unwanted Add-Ons and Items for Bloodpoints. I don't think we should get a full refund for each deleted Add-On or Item (though it would be nice), but I have an idea of how many Bloodpoints we should get per sold or "sacrificed" Item. Here's what I would put as the Prices:

Common Add-Ons: 500 Bloodpoints

Common Items: 750 Bloodpoints

Uncommon Add-Ons: 1,000 Bloodpoints

Uncommon Items: 1,250 Bloodpoints

Rare Add-Ons: 1,500 Bloodpoints

Rare Items: 1,750 Bloodpoints

Very Rare Add-Ons: 2,000 Bloodpoints

Very Rare Items: 2,500 Bloodpoints

Ultra Rare Add-Ons: 3,000 Bloodpoints

Ultra Rare Items: 3,500 Bloodpoints


If anyone has any suggestions on how the prices should be updated or have any constructive criticism, I would love to hear it.

Sincerely,

Versalord

Comments

  • Wonderful idea, there's so much addons which the devs haven't changed or had changed but they made them worse, that no one uses.

  • Yeah, this is a great idea and something we should have had a long time ago.

  • I think it's unlikely they'd want to just refund for straight up bloodpoints. It kinda undermines the whole bloodweb system.

    But I do think there should be some kind of conversion system.

    My idea would be that; A. all (or maybe 75% of) bloodpoint offerings are removed from the bloodweb. B. unwanted add-ons and offerings can be converted into bloodpoint offerings of the same rarity.

    This generates an imperative to use those offerings to claim your refund, and promote further play, rather than a passive bloodpoint reimbursement system that essentially just rerolls your bloodweb results with decreased returns.

    @Seraphor said:

    With several causes for concern over BP gains from the new system coming in 6.1.0, most believing that they won't be receiving as much BP due to a lack of BBQ/WGLF bonuses, or due to the new prestige system resetting bloodweb levels and resulting in fewer rare/very-rare nodes including Bloody Party Streamers, etc. It seems like it's time to dredge up the idea of improving the efficacy of BP offerings once more.

    It's common knowledge that the common and uncommon BP offerings are, less than valuable. Often they barely, if at all, result in a reimbursement of the BP it cost to acquire them. For example, a common category specific BP offering will cost 3000 BP, and the maximum it can give you back if you're lucky, is 4000 BP.

    Moreover, with bloodwebs resetting after each level 50 prestige, we're going to end up with a lot more common and uncommon nodes, more than most players will be willing to make use of.

    With that in mind, my suggestion is the following increase of BP offering values, to make the common and uncommon ones more viable to use, while reworking the rare BP offerings to provide more consistency, i.e. all green offerings will apply their effect to other players.

    Increases to BP offering values and effects

    https://us.v-cdn.net/6030815/uploads/7NDND3GWPM07/survivorcategories.png

    Although only 25% increases for the Uncommon and Common offerings, the main improvement's here is that your 3000 BP spent to gain a Common offering is far more likely to reimburse you that full 3000, and now the maximum value is 6000 BP, giving you the opportunity to double it. Likewise, the 4000 BP Uncommon offerings can double to 8000 BP in a category.

    For the Rare's, rather than increasing this bonus further, it instead applies the bonus for all survivors. Creating consistency between the Rare BP offerings and spreading the BP amongst the other survivors.

    https://us.v-cdn.net/6030815/uploads/MLI8TPXN2SJQ/killercategories.png

    These upgrades work just the same as the survivor versions, except for the Rare's, as there's no other killers to share it with. This is instead replaced by a shared offering in the all-categories section below. This is a net gain for killers as the 100% in one category can give a max of 8000 BP, while the 50% in all-categories can give up to 12000 BP, but this also benefits survivors as well, so it's a net gain all-round.

    https://us.v-cdn.net/6030815/uploads/9NRZ4UP0RM3B/allcategories.png

    Again, 25% increases to the lowest bonuses to make them more worthwhile to use, and closing the relative gap between different offerings of the same rarity bracket. With Bloodied Envelope providing killers with another sharable offering.

    Add-on / Offering Trade-In Feature

    Additionally, I'd love there to be an add-on/offering trade-in system, in which we can convert out unwanted trash, into more useful BP offerings. A trade-in system is something that's been suggested many times, but one that I feel is unlikely to become a reality, this however accomplishes the same player wishes, while still requiring engagement from the players to make use of it. You have to use those BP offerings to get your BP back.

    https://us.v-cdn.net/6030815/uploads/DQRI92NG6G74/tradeinofferings.png

    In this system, you can trade in add-ons and offerings for BP offerings of the same rarity, with Very-Rare's providing the Rare Envelope/Streamers offerings. Ultra-Rare's would not be eligible for trade-in.

    There could also be a very small chance (10% or less?) of a trade-in resulting in one rarity higher, e.g. an Uncommon add-on could convert into a Rare BP offering.

    This simultaneously removes the unwanted stuff from your inventories, while also providing a means to acquire more valuable BP offerings and an incentive to continue playing more games.