Trapper Buff Suggestion
Having to pickup traps throughout the entire map is very time consuming in a fast paced game where ever second counts. Some traps might even be in a corner or a very time consuming spot to get to with no objectives around to be worth going to.
I suggest to give him all 8, or 5 traps basekit, but give the traps a limitation similar to the Skull Merchant; traps have a large radius, and 3 cannot be placed in the same overlapping radius. This prevents a Trapper from making a fortress of traps in one location, while letting him keep up with the pace of the early game instead of using it to pick up and set traps.
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