The removal of the hook grab undermines another one of the game's tactics for both camps.
I see standing around with two or more people going to the rescue and one or more body blocking to prevent hook grabs as a tactic with the Killer and consistent with gameplay. Does this mean that from now on, one person can go to the rescue and the other two can just turn the generator? Are hook grabs noise to this game?
Surviver play has become more comfortable over the last year with the basekitting of various parks and the HUD display, but the game has instead become more monotonous and monotonous gameplay.
I am again concerned about the current situation, which seems to be a mixture of comfortable gameplay and monotonous gameplay these days.
Comments
You'll live.
No one will miss that ping-dependent minigame aside from maybe comp players since hookstates are important there.
Friendly reminder that Save The Best For Last exists and is still a top-tier perk.
I doubt comp players will miss it either. We had certain team members who straight up couldn't go for contested unhooks against EU or RU teams because they were NA West and it was a complete coin flip whether a grab would happen.