A Suggestion For Hex Perks
One thing thats always been an issue with Hexes is being cleansed within 20 seconds of the match starting. I dont know why but earlier today I had an idea pop into my head that would fix this:
A Totem wont immediately assign it self to a totem at the start of the trial. Instead, once all Survivors are Cursed with that Hex, it assigns it self to a random Dull Totem.
Exceptions: Plaything, Haunted Grounds, Pentimento
Plaything and Pentimento: Nothing changes
Haunted Grounds: After 90/75/60 seconds of the beginning of the Trial, if at least 2 dull totems remain, Hex: Haunted Grounds activates and lights them.
If either of those totems are cleansed, all Survivors become exposed for 60 seconds.
To make sure this doesnt have more of an impact on Solo Survivors, a new Cursed Icon will appear on the HUD next to their portrait. This icon is visible to both the Killer and Survivors.
Would appreciate feedback!
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